A free browser MMORPG
The town is friendly. The wilds are not.
Fight your way up from the grumpy sproutlings behind town to an old treant-king that does not welcome axes. Sell what you win on a market the players run — and the one thing money never buys here is power.
Top adventurers
AdminLv 661,740,212XP- 2
Adv054794Lv 601,329,001XP - 3
Adv004809Lv 601,328,989XP - 4
Adv029707Lv 601,328,981XP - 5
Adv058081Lv 601,328,981XP - 6
WarriorLv 50795,206XP - 7
MageLv 50794,409XP - 8
Abil011609Lv 50793,866XP
Five classes to become

Guardian
Warrior
“Draw every blade, and break it on your shield.”
A sword-and-shield fighter who braces behind barriers and pulls enemies' attacks onto themselves to keep allies safe. Stuns and sunders foes, bleeds them over time, and rallies the party to hit harder.
Signature strength
EliteDefense & Survivability
The world
Three regions to explore
The road runs from level 1 to 50 — flowerbeds first, then the deep wood, then the ice. Every region ends in a boss that wants a full party and a healer.
The Blooming Vale
Meadow
Sun-dappled parks and meadows around town, where grumpy sproutlings and skittish pips make a gentle first adventure.
Thornwood Reach
Woodland
The old woodland past the vale — bristling brambles, bark-hided beasts, and a treant grove that does not welcome axes.
Frostspring Hollow
Frost
A cold, crystal-fed hollow where frost-furred hunters prowl the snow and something ancient sleeps beneath the ice.
The trades
Thirteen professions to master
Every trade is open to every class and levels on its own track — your class picks your fights, not your work. Rather buy than make? The market carries everything the crafters produce.
Forager
Gather
Fishing
Gather
Woodcutting
Gather
Mining
Gather
Cook
Craft
Artisan
Craft
Alchemist
Craft
Armorsmith
Craft
Bowyer
Craft
Spelltailor
Craft
Shadowcraft
Craft
Sanctifier
Craft
Jeweler
Craft
Live today
What you'll actually do
Nothing on this page is a roadmap — every system below is built and playable.
Fight, turn by turn
Combat is turn-based and readable — you can see what a monster is about to do, and you get a beat to answer it. Small fights are yours alone. The boss at the end of each region wants a full party and a healer.
Take on quests
A welcome line when you arrive, dailies once you've settled in, and a bounty board in the Town Square. Delivery jobs pay out whether you made the goods yourself or bought them off the market — the quartermaster doesn't ask.
Master a profession
Thirteen professions, every one open to every player. Forage and fish, cook and brew, forge armor, cut gems. A Warrior can be the finest cook in town — it's your call.
Trade a real economy
Gear comes from the monsters you hunt and the crafters who forge it, and it changes hands on a market the players run. A sharp head for trade builds as much fortune here as a sharp blade.
A town, not a lobby
Chat rides along on every screen, guilds are real, and the week's most-thanked player gets their name on the town board. Duels and the ranked Arena are strictly opt-in — no one drags you into a fight you didn't agree to.