A free browser MMORPG

The town is friendly. The wilds are not.

Fight your way up from the grumpy sproutlings behind town to an old treant-king that does not welcome axes. Sell what you win on a market the players run — and the one thing money never buys here is power.

No downloadNo pay-to-winPvP is opt-in

Top adventurers

925 ranked
  • AdminAdminLv 661,740,212XP
  • 2Adv054794Adv054794Lv 601,329,001XP
  • 3Adv004809Adv004809Lv 601,328,989XP
  • 4Adv029707Adv029707Lv 601,328,981XP
  • 5Adv058081Adv058081Lv 601,328,981XP
  • 6WarriorWarriorLv 50795,206XP
  • 7MageMageLv 50794,409XP
  • 8Abil011609Abil011609Lv 50793,866XP

Five classes to become

Guardian

Warrior

Draw every blade, and break it on your shield.

A sword-and-shield fighter who braces behind barriers and pulls enemies' attacks onto themselves to keep allies safe. Stuns and sunders foes, bleeds them over time, and rallies the party to hit harder.

Sword & shieldRage

Signature strength

Elite

Defense & Survivability

The world

Three regions to explore

The road runs from level 1 to 50 — flowerbeds first, then the deep wood, then the ice. Every region ends in a boss that wants a full party and a healer.

The Blooming Vale

Meadow

Lv 114

Sun-dappled parks and meadows around town, where grumpy sproutlings and skittish pips make a gentle first adventure.

Thornwood Reach

Woodland

Lv 1530

The old woodland past the vale — bristling brambles, bark-hided beasts, and a treant grove that does not welcome axes.

Frostspring Hollow

Frost

Lv 3150

A cold, crystal-fed hollow where frost-furred hunters prowl the snow and something ancient sleeps beneath the ice.

soonBeyond the ice: a smouldering peat bog with something drake-shaped brooding in it. In the works.

The trades

Thirteen professions to master

Every trade is open to every class and levels on its own track — your class picks your fights, not your work. Rather buy than make? The market carries everything the crafters produce.

Forager

Gather

Fishing

Gather

Woodcutting

Gather

Mining

Gather

Cook

Craft

Artisan

Craft

Alchemist

Craft

Armorsmith

Craft

Bowyer

Craft

Spelltailor

Craft

Shadowcraft

Craft

Sanctifier

Craft

Jeweler

Craft

Live today

What you'll actually do

Nothing on this page is a roadmap — every system below is built and playable.

Fight, turn by turn

Combat is turn-based and readable — you can see what a monster is about to do, and you get a beat to answer it. Small fights are yours alone. The boss at the end of each region wants a full party and a healer.

Take on quests

A welcome line when you arrive, dailies once you've settled in, and a bounty board in the Town Square. Delivery jobs pay out whether you made the goods yourself or bought them off the market — the quartermaster doesn't ask.

Master a profession

Thirteen professions, every one open to every player. Forage and fish, cook and brew, forge armor, cut gems. A Warrior can be the finest cook in town — it's your call.

Trade a real economy

Gear comes from the monsters you hunt and the crafters who forge it, and it changes hands on a market the players run. A sharp head for trade builds as much fortune here as a sharp blade.

A town, not a lobby

Chat rides along on every screen, guilds are real, and the week's most-thanked player gets their name on the town board. Duels and the ranked Arena are strictly opt-in — no one drags you into a fight you didn't agree to.