Dolcetta's Echo

A lone hive-sentinel echoing the Queen's might — fearsome, but facing it alone is possible.

Level 12Solo Trialhoneyguard familyHoneyguard TrialThe Blooming Vale

Can be defeated 1 time a day.

In a fight

Base numbers, as the engine computes them

Max HP2050
Attack26
Mitigation13%
Speed8
Crit10%
Dodge2%

What you actually feel in a fight is further shaped by its tier, the size of the pack, and its wind-ups — tougher tiers hit harder than these base numbers alone suggest.

Worth 320 XP to each contributing player — reduced only when the monster is more than 4 levels above you.

Moves

Abilities and wind-ups

  • Echo Slam2-turn cooldown

    • Deals 140% of your attack power.
  • Amber Carapace5-turn cooldown

    • Barrier: absorbs damage equal to 20% of the target's max health, for 3 turns.

Echoing Slamtelegraphed

Every 4 turns it winds up (you get 1 turn of warning), then unleashes a blow at 160% of a normal hit. Between wind-ups its regular hits land at 70% strength.

What it leaves behind

No spoilers on the odds — hunt and find out