Dolcetta's Echo
A lone hive-sentinel echoing the Queen's might — fearsome, but facing it alone is possible.
Can be defeated 1 time a day.
In a fight
Base numbers, as the engine computes them
Max HP2050
Attack26
Mitigation13%
Speed8
Crit10%
Dodge2%
What you actually feel in a fight is further shaped by its tier, the size of the pack, and its wind-ups — tougher tiers hit harder than these base numbers alone suggest.
Worth 320 XP to each contributing player — reduced only when the monster is more than 4 levels above you.
Moves
Abilities and wind-ups
Echo Slam2-turn cooldown
- Deals 140% of your attack power.
Amber Carapace5-turn cooldown
- Barrier: absorbs damage equal to 20% of the target's max health, for 3 turns.
Echoing Slamtelegraphed
Every 4 turns it winds up (you get 1 turn of warning), then unleashes a blow at 160% of a normal hit. Between wind-ups its regular hits land at 70% strength.
What it leaves behind
No spoilers on the odds — hunt and find out
Hunted by








