Abilities
All 60 abilities, class by class. Each class carries a 12-ability kit of equal total power; abilities unlock as you level, rank up to rank 5 with ability points, and you bring 4 into a fight at a time.
Draw every blade, and break it on your shield.
- Shield BashSlam your shield into a foe for damage and a brief stun.Lv 1
- Guard StanceRaise your guard — a barrier, bolstered defense, and wounds that knit while you hold it.Lv 1
- CleaveA sweeping strike that carves through every foe.Lv 1
- Rallying CryA rallying cry — the whole party hits harder.Lv 1
- Savage StrikeA cheap swing that dumps built-up Rage into a brutal hit — and drinks a measure of the wound.Lv 6
- Sunder ArmorA crushing blow that cracks a foe's armor, softening it for the party.Lv 11
- RendTear a deep wound that bleeds a foe out over several turns.Lv 17
- Mortal StrikeA committed, heavy blow that opens a deep wound — bleeding the foe, and feeding on it.Lv 23
- ExecuteA savage blow that deals bonus damage to foes below 30% health — a true finisher.Lv 30
- Challenging ShoutRoar a challenge — enemies are forced to attack you while you brace and your wounds knit.Lv 38
- Iron BulwarkPlant yourself like a fortress — a barrier, hardened defense, and wounds that knit as you hold the line.Lv 44
- Battle FuryEnter a battle fury — surging strength and agility for a devastating few turns.Lv 50
Bend fire and frost to your will.
- Arcane BoltA cheap, reliable bolt of arcane force.Lv 1
- FireballA blazing sphere that detonates on impact and burns over time.Lv 1
- Frost NovaFrost erupts outward, damaging and slowing every foe.Lv 1
- MeteorCall down a devastating meteor that scorches all enemies.Lv 1
- Mana ShieldWeave mana into a shimmering barrier that absorbs incoming harm.Lv 6
- ImmolateSet a foe ablaze — a searing fire that burns fiercely for several turns.Lv 11
- Frost PrisonEncase a foe in ice, freezing it solid for a turn.Lv 17
- EnfeebleA hex that saps a foe's offensive might, weakening whatever powers its attacks.Lv 23
- PyroblastA colossal ball of fire — your single most devastating spell.Lv 30
- Arcane BrillianceEmpower the party's minds — heightened intellect for all.Lv 38
- Arcane VulnerabilityMark a foe with arcane vulnerability — it takes increased damage from every source.Lv 44
- CataclysmUnleash a cataclysm across the battlefield — heavy damage and lingering flame on all foes.Lv 50
Mark your quarry, then never let up.
- Quick ShotA fast, cheap arrow loosed in the blink of an eye.Lv 1
- Aimed ShotA carefully-aimed shot that strikes for heavy single-target damage.Lv 1
- VolleyA rain of arrows arcing down across all enemies.Lv 1
- Piercing ShotAn armor-piercing shot that sunders a foe's defense.Lv 1
- Serpent StingCoat an arrow in venom — a sting that poisons a foe over time.Lv 6
- DisengageRoll clear of danger — a brief barrier and heightened agility to evade.Lv 9
- Concussive ShotA blunt-tipped shot to the head — dazes a foe, skipping its turn.Lv 11
- Steady AimSteady your breathing and sharpen your aim — surging agility.Lv 23
- Rapid FireLoose a flurry of arrows in quick succession — two rapid hits, ready again fast.Lv 30
- Hunter's MarkMark your quarry — it takes increased damage from all attacks.Lv 38
- BarrageA relentless barrage — waves of arrows batter every foe twice over.Lv 44
- Kill ShotLine up a killing blow — a single, perfectly-placed arrow of enormous power.Lv 50
One cold-blooded strike, and it's over.
- Sinister StrikeA quick, cheap dagger strike.Lv 1
- BackstabA brutal strike from the shadows — devastating on a crit.Lv 1
- Poison BladeEnvenomed blades — a strike that leaves a lingering poison.Lv 1
- EvasionBlur into motion — a split-second untouchability, and heightened agility to dodge and crit.Lv 1
- GougeA precise jab to a nerve — stuns a foe for a turn.Lv 6
- Fan of KnivesSpin, hurling a fan of knives that slashes every nearby foe.Lv 11
- Expose ArmorFind the gaps — a cut that exposes and weakens a foe's armor.Lv 17
- Adrenaline RushA surge of adrenaline — spiking agility and strength for a burst of aggression.Lv 23
- EviscerateA vicious finisher — drive both blades home in a two-strike flurry (each can crit).Lv 30
- HemorrhageOpen a gushing wound — you heal for part of the damage as the foe bleeds out.Lv 38
- AssassinateMark a target for death — a strike that annihilates wounded foes.Lv 44
- Cold BloodIce in your veins — a cold-blooded focus that all but guarantees a critical strike.Lv 50
Shield your friends, and pull them back from the brink.
- SmiteHoly light sears a foe.Lv 1
- HealA focused prayer that restores an ally's health.Lv 1
- RenewA soothing renewal that mends an ally over several turns.Lv 1
- BlessingBless the party with a protective ward — bolstered defense for all.Lv 1
- Circle of HealingA circle of gentle light that heals the whole party at once.Lv 6
- Power Word: ShieldWard an ally with a barrier that absorbs incoming damage.Lv 11
- PurifyWash away an ally's afflictions — cleanses harmful effects and mends a little.Lv 17
- Holy FireSacred flame engulfs a foe — damage now and searing over time.Lv 23
- Mind BlastA concussive blast of psychic force — and judgment falls on the faltering: bonus damage to foes below 30% health.Lv 30
- ChastiseA word of holy reproach that stuns a foe where it stands.Lv 38
- Prayer of HealingA fervent prayer that heals the whole party now and leaves a lingering warmth mending them.Lv 44
- Divine AegisRaise a divine aegis over the whole party — a powerful shared barrier.Lv 50
Auto-attack is always available on top of your chosen 4 — it costs nothing and keeps your resource building.




