Abilities
All 60 abilities, class by class. Each class carries a 12-ability kit of equal total power; abilities unlock as you level, rank up to rank 5 with ability points, and you bring 4 into a fight at a time.
Warrior
Guardian
- Shield BashL1Slam your shield into a foe for damage and a brief stun.
- Guard StanceL1Raise your guard — a barrier, bolstered defense, and wounds that knit while you hold it.
- CleaveL1A sweeping strike that carves through every foe.
- Rallying CryL1A rallying cry — the whole party hits harder.
- Savage StrikeL6A cheap swing that dumps built-up Rage into a brutal hit — and drinks a measure of the wound.
- Sunder ArmorL11A crushing blow that cracks a foe's armor, softening it for the party.
- RendL17Tear a deep wound that bleeds a foe out over several turns.
- Mortal StrikeL23A committed, heavy blow that opens a deep wound — bleeding the foe, and feeding on it.
- ExecuteL30A savage blow that deals bonus damage to foes below 30% health — a true finisher.
- Challenging ShoutL38Roar a challenge — enemies are forced to attack you while you brace and your wounds knit.
- Iron BulwarkL44Plant yourself like a fortress — a barrier, hardened defense, and wounds that knit as you hold the line.
- Battle FuryL50Enter a battle fury — surging strength and agility for a devastating few turns.
Mage
Elementalist
- Arcane BoltL1A cheap, reliable bolt of arcane force.
- FireballL1A blazing sphere that detonates on impact and burns over time.
- Frost NovaL1Frost erupts outward, damaging and slowing every foe.
- MeteorL1Call down a devastating meteor that scorches all enemies.
- Mana ShieldL6Weave mana into a shimmering barrier that absorbs incoming harm.
- ImmolateL11Set a foe ablaze — a searing fire that burns fiercely for several turns.
- Frost PrisonL17Encase a foe in ice, freezing it solid for a turn.
- EnfeebleL23A hex that saps a foe's offensive might, weakening whatever powers its attacks.
- PyroblastL30A colossal ball of fire — your single most devastating spell.
- Arcane BrillianceL38Empower the party's minds — heightened intellect for all.
- Arcane VulnerabilityL44Mark a foe with arcane vulnerability — it takes increased damage from every source.
- CataclysmL50Unleash a cataclysm across the battlefield — heavy damage and lingering flame on all foes.
Archer
Marksman
- Quick ShotL1A fast, cheap arrow loosed in the blink of an eye.
- Aimed ShotL1A carefully-aimed shot that strikes for heavy single-target damage.
- VolleyL1A rain of arrows arcing down across all enemies.
- Piercing ShotL1An armor-piercing shot that sunders a foe's defense.
- Serpent StingL6Coat an arrow in venom — a sting that poisons a foe over time.
- DisengageL9Roll clear of danger — a brief barrier and heightened agility to evade.
- Concussive ShotL11A blunt-tipped shot to the head — dazes a foe, skipping its turn.
- Steady AimL23Steady your breathing and sharpen your aim — surging agility.
- Rapid FireL30Loose a flurry of arrows in quick succession — two rapid hits, ready again fast.
- Hunter's MarkL38Mark your quarry — it takes increased damage from all attacks.
- BarrageL44A relentless barrage — waves of arrows batter every foe twice over.
- Kill ShotL50Line up a killing blow — a single, perfectly-placed arrow of enormous power.
Rogue
Trickster
- Sinister StrikeL1A quick, cheap dagger strike.
- BackstabL1A brutal strike from the shadows — devastating on a crit.
- Poison BladeL1Envenomed blades — a strike that leaves a lingering poison.
- EvasionL1Blur into motion — a split-second untouchability, and heightened agility to dodge and crit.
- GougeL6A precise jab to a nerve — stuns a foe for a turn.
- Fan of KnivesL11Spin, hurling a fan of knives that slashes every nearby foe.
- Expose ArmorL17Find the gaps — a cut that exposes and weakens a foe's armor.
- Adrenaline RushL23A surge of adrenaline — spiking agility and strength for a burst of aggression.
- EviscerateL30A vicious finisher — drive both blades home in a two-strike flurry (each can crit).
- HemorrhageL38Open a gushing wound — you heal for part of the damage as the foe bleeds out.
- AssassinateL44Mark a target for death — a strike that annihilates wounded foes.
- Cold BloodL50Ice in your veins — a cold-blooded focus that all but guarantees a critical strike.
Priest
Healer
- SmiteL1Holy light sears a foe.
- HealL1A focused prayer that restores an ally's health.
- RenewL1A soothing renewal that mends an ally over several turns.
- BlessingL1Bless the party with a protective ward — bolstered defense for all.
- Circle of HealingL6A circle of gentle light that heals the whole party at once.
- Power Word: ShieldL11Ward an ally with a barrier that absorbs incoming damage.
- PurifyL17Wash away an ally's afflictions — cleanses harmful effects and mends a little.
- Holy FireL23Sacred flame engulfs a foe — damage now and searing over time.
- Mind BlastL30A concussive blast of psychic force — and judgment falls on the faltering: bonus damage to foes below 30% health.
- ChastiseL38A word of holy reproach that stuns a foe where it stands.
- Prayer of HealingL44A fervent prayer that heals the whole party now and leaves a lingering warmth mending them.
- Divine AegisL50Raise a divine aegis over the whole party — a powerful shared barrier.
Auto-attack is always available on top of your chosen 4 — it costs nothing and keeps your resource building.




