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Professions

All 13 professions are open to every class — pick up any of them, any time. Each levels to 100, and you can run 2 timed jobs at once.

Gathering

Out in the world — the timed jobs that pull raw materials from the land.

  • ForagerGather wild herbs, berries, and plant fibers from meadow and glade.
  • FishingCast a line off the docks for the day's catch — the cook's delight.
  • WoodcuttingFell timber in the greenwood — the base of every bow and staff.
  • MiningWork the quarry for ore and gemstone — the base of metal gear.

Town crafts

The town's kitchens and workbenches — food, potions and goods.

  • CookTurn fresh ingredients into warm dishes and Spirit snacks.
  • ArtisanWork timber and materials into tools, decor, and goods.
  • AlchemistBrew foraged herbs into timed potions — buffs for the road, never healing.

Gear crafting

The six workshops that forge, fletch, tailor and inscribe your equipment.

  • Armorsmithoutfits the WarriorForge plate armor, shields, and warrior blades from metal and bone.
  • Bowyeroutfits the ArcherCraft medium leather armor, bows, and quivers for the hunt.
  • Spelltailoroutfits the MageWeave cloth robes and enchanted staves and wands for mages.
  • Shadowcraftoutfits the RogueCut light leathers and wicked daggers for rogues.
  • Sanctifieroutfits the PriestSew priest vestments and sanctify holy tomes and symbols.
  • Jeweleroutfits everyoneCut rings and amulets and bind essences — accessories for every class.