Quests
All 103 quests in the world today — the story thread, the side favors, and the town board’s repeatable work. More arrive with every region.
Story· 52
The main thread — each step opens the next.
- A Warm WelcomeLv 1Life · Mayor Marigold suggests a stroll to Blossom Park to get your bearings.25 XP
- First ForageLv 1Life · Juniper needs wild berries for a pie and offers to teach you foraging.40 XP
- Sea AirLv 2Adventure · Wade swears the harbor's the prettiest spot in town. See for yourself.61 XP
- A Taste of HomeLv 2Life · The Kitchen is short a dessert for the evening. Bake a Berry Tart and bring it over — Cook Maren will make it worth your while.78 XP
- Strange HarvestLv 3Life · The berries have come in early, and wrong — glassy, heavy, cold at the stem like they were picked an hour ago from somewhere else. Juniper wants a fresh basket before she'll say the word she's thinking. And then she wants someone cleverer than a berry to look at them.108 XP
- Pips at the FencesLv 4Adventure · Meadow-pips at the fences three mornings running — noses through the slats, brazen as gulls at a fish-fry. Marigold laughs about it at the notice board. She posts the cull anyway.146 XP
- The Cold SeamLv 5Life · Garnet swears the shallow seam breathes cold now. Forty years down the Quarry and he's never felt the like of it. Clear the working face for him — and pocket a shard for the apothecary, since he won't touch it.181 XP
- The Glade Gone DimLv 6Adventure · The glade's wisps used to burn like lantern-light off water. Vesper has watched three gutter out from the treeline this week, and she has stopped writing 'curious' in her margins. She writes 'again'.226 XP
- Rowan's SilenceLv 7Life · Rowan fells wood at the Greenwood's edge and not one step past it. He doesn't explain. He sharpens, and listens for a rustle that hasn't come in three days, and asks that the gate braziers be kept in wood.266 XP
- First AmberLv 8Adventure · Pip has been sitting on something for a week, turning it over like a stone in his pocket. Comb gone hard before its season — and cold, which combs don't do. Hear him out. Then walk the fence-line and see how far it has spread.295 XP
- The Moor RoadLv 9Adventure · Past the hedgerows the moor road runs into Ambermoor, and the amberbacks have started crossing it. Elle's standing order hasn't changed in nine years: nothing crosses. She hands you the list like it's nothing personal. It isn't. Yet.313 XP
- The Stilled QuarryLv 10Life · Garnet has stopped going down to the deep face. It isn't draft-cold down there, he says — it's still-cold. Cold that doesn't move when the door opens. He wants the seam braced, sealed, and out of his dreams.315 XP
- What the Foragers CarryLv 11Adventure · The foragers strip a hedgerow in an hour and leave nothing. Except Juniper watched one work, start to finish, and it never ate. It packed. Every scrap carried back toward the moor — like provisions. Like something is being fed.375 XP
- The Warden's DoubtLv 12Adventure · Something in the Amberhollow meets every cull head-on and lets nothing past the mouth of the den. Elle has written 'aggressive beast' in the ledger twice, and crossed it out twice. Deal with it. Then tell her — exactly — how it fought.438 XP
- The Grave in the AmberLv 13Adventure · Vesper has read the berries, the dust, the shard, the comb — and she will not be the one to say what they spell. The echo that walks the Honeyguard Trial is the last line of proof. Face it. Then go to Juniper — she already knows.506 XP
- The Queen in AmberLv 14Adventure · The swarm has reached the Vale's edge, and past the swarm is the town. Elle gives the order the way she gives every order — except she doesn't look at the ledger while she says it, and she calls the Queen 'her', not 'it'. Pip wants to come. He asked before you did.578 XP
- The Road InLv 15Adventure · The gate watch ends where the thorns begin. Elle has written her last Vale report; the next page belongs to the Reach, and to whoever holds its forward post.655 XP
- First ThornsLv 16Adventure · The bramble has thrown hunters across every path in — shadowmaw pups, quick and starving. Ashe reads it plainly: something is walling the town out, and it bites.735 XP
- The Strangled RoadLv 17Adventure · The road to Grovewater is bramble-choked and shadowmaw-held, and there are people on the far side of it. Cut it open. Then meet what's left of the village that road once fed.820 XP
- What the Village LostLv 18Life · Fenn's people came out of the deep Reach with what they could carry. Hot food first; everything else after.909 XP
- The Line of AxesLv 19Adventure · At Ironbark Stand the felling simply stops — a line of stumps, then untouched wood, then thorns. A knight stands at that line like he was planted there. Ashe says talk to him. She doesn't say why.1002 XP
- Razortusk GroundLv 20Adventure · The razortusks never used to range this near the posts. The bramble has squeezed them out of their own warrens, and hungry beasts don't file complaints. Thin them before someone is hurt.1099 XP
- Letters from BelowLv 21Life · Garnet has a correspondent in the Reach — a deep-miner named Maude who writes about cold the way he talks about it. He wants his latest letter carried by hand, and her gallery braced while you're there.1199 XP
- The Alpha's DueLv 22Adventure · The bramblewood packs move with a shape now — stalkers screening, an alpha directing. Packs don't organize on their own. Ashe wants the alpha down and the pattern broken.1304 XP
- Two Directions, One TemperatureLv 23Adventure · Vesper's notebook has a page waiting for the Reach. She wants warren evidence, Maude's reading of the deep galleries, and then she wants to be wrong. She is not expecting to be wrong.1413 XP
- The Spinner's PatternLv 24Adventure · The thicket's webs aren't strung where prey runs. They're strung where the bramble is thinnest — layered, patched, renewed. Ashe wants samples, and she wants to stop thinking what she's started thinking.1525 XP
- The Seal BeneathLv 25Adventure · Maude has surveyed every gallery under the Reach, and the bramble is in all of them — not spreading, rooted, laced across the whole throat of the valley. Clear her supply road, and then someone learned needs to hear what this is.1642 XP
- The Old PeaceLv 26Life · Rowan said there would be a tomorrow's telling. It's tomorrow. Hear the story of the warm Reach and the grove that was left politely alone — and then hear what a vigil costs, from the one man who has stood one.1762 XP
- Mending the Enemy's WallLv 27Adventure · There's a breach in the bramble line, and the cold finds it the way winter finds a keyhole. Ashe stood watch on it all night. Now she's asking for silk — not to study. To weave.1885 XP
- The Warden of the DenLv 28Adventure · Something holds the Thornreach Den the way Ashe holds her post — patrols, relief, discipline. It guards the seams where the seal is thinnest, and it will not be relieved. Face it.2013 XP
- The Sentinel's EchoLv 29Adventure · Rowan has never once pointed anyone INTO the Reach. He's pointing now — at the Trial, and the sentinel that walks it. Face what his kin faced. Then let the knight say what everyone is thinking.2144 XP
- The ThornlordLv 30Adventure · The seal is failing and its keeper is killing the Reach he swore to hold. Sir Bramble asks this himself — the one man who knows exactly what he is asking. Muster at the thicket post. Then finish the vigil.2279 XP
- Past the WallLv 31Adventure · The Thornlord's fall opened the road up the valley, and the cold has been pouring down it ever since. Ashe's watch ends where the drifts begin — the town has a camp at the one spring on the far side that has never frozen, and it needs another pair of hands. Take the scout's marks and go.2418 XP
- First FrostLv 32Adventure · The camp sleeps behind a fence it has not earned yet. The pups test that fence every night, and the killing cold out here has teeth of its own. Bryn wants the line walked before anyone gets comfortable.2560 XP
- The Stilled DriftLv 33Adventure · The packs are not hunting the camp. They are running from something further in, and they would rather turn and fight than go back to it. Mabel keeps the town's old stories at the spring — she will want to hear exactly which way they ran.2706 XP
- The Last Warm PlaceLv 34Life · The spring runs warm in the middle of a frozen thicket, and Mabel means to keep a proper table at it. Nobody in this camp eats cold while she can help it — that is the whole of her argument, and she has not lost it yet.2855 XP
- The Stalker's HungerLv 35Adventure · Where the stillness spares anything, the stalkers hunt it — the packs included. Bryn wants them off the pass before they work out that a fenced camp is easier than a fighting pack.3008 XP
- The Blue SeamLv 36Adventure · There is a cut driven straight into the glacier's blue flank, and a miner working it who has opinions about what the ice is doing. Bryn wants those opinions in her report, in the miner's own words.3165 XP
- The Churned DenLv 37Adventure · The herd churns against the den walls all day now, pressed by something deeper in, and the mine road runs straight past the churn. Edda would like the road back.3325 XP
- The Alpha's ColdLv 38Adventure · The pack's scarred leader has turned on the camp, and it fights like a thing with nothing left behind it to run back to. Bryn wants it finished — and she wants that last part written down.3488 XP
- What the Essence KeepsLv 39Adventure · Vesper's notebook has followed this cold up the whole valley, and now she wants what the wraiths shed. Weather comes and goes and leaves nothing behind it. She intends to show, on a bench, that this does not.3655 XP
- The Bulls' GroundLv 40Adventure · The bulls have started breaching toward the mine, and they do not scatter the way driven beasts scatter. The den has a shape to it now. Edda wants the shape pushed back off her doorstep.3825 XP
- The Rings RememberLv 41Adventure · The woodcutter on the high shoulder reads silverbirch the way the apothecary reads a page, and he has been reading the same thing for weeks. Bryn wants to know what the trees remember about winters here.3999 XP
- The Mere LightsLv 42Adventure · The frozen mere drifts with pale lights, and they are the most beautiful thing in the hollow until one touches you. Hollis will not put an axe to that shoulder again until they are thinned.4177 XP
- A Thread of the StoriesLv 43Adventure · The silk out of the mere matches a line in a story Mabel has known since she was small — matches it too well, thread for thread. She would very much like to be told it is a coincidence.4357 XP
- The Matriarch's StandLv 44Adventure · The matriarch has planted herself between her herd and the deep hollow, and she is not attacking anything at all. She is standing in the way of it. Edda has watched her do it for three days.4541 XP
- The Writing in the IceLv 45Adventure · Edda's new cut face carries patterns no weather makes — the same patterns, over and over, down through more ice than anyone can count. Mabel keeps the only key anybody has left for reading them, and neither of them wants to be the one who says it out loud.4729 XP
- Only Be StillLv 46Adventure · The frost speaks to whoever walks far enough into it now, and what it says is kind, and that is the worst of it. Mabel asks for the wraiths to be stood down, and she asks for one more thing besides: come back to the warm every night.4920 XP
- The Carried AnswerLv 47Life · Maude has owed a letter since the day somebody finally told her she was not imagining it. She would not send the wrong words, so she sent nothing. Now she knows what the still-cold is, and the answer is finally the right one — and it goes by hand, the way his did.5114 XP
- The Last VigilLv 48Adventure · A glacier-armoured colossus keeps a vigil on the ice above the cavern, and it has kept it a very long time. Bryn knows exactly what it costs to hold a line. She has been finding out what it costs to finish one.5311 XP
- The Echo Before the HeartLv 49Adventure · The sentinel in the Trial is the heart's whole might with none of its sorrow, and one person can stand it down. Mabel wants you to know the difference in your own hands before you go any deeper — because the other one cannot be answered alone.5512 XP
- Every Small HelloLv 50Life · Mabel will not go down into that cold carrying only herself, and she will not ask the town by letter. Go and gather it in person — the hearth, the kitchen, the line, the road — and bring the whole of it back to the spring with you.5716 XP
Side quests· 29
One-time favors around town and beyond.
- Cull the AmberbacksLv 11Adventure · The amberback drones have grown bold along the moor paths. Thin the warrior-caste before they swarm.219 XP
- The Hidebinder's OrderLv 9Life · Rooke needs amberback pelts — farm them, or buy them off the market. He isn't picky.158 XP
- The Lost CatLv 4Life · Mrs. Withers' cat is on the bakery roof again and negotiations have collapsed entirely. Maren, mediating as always, proposes the one currency the beast has ever respected: pie.30 XP
- A Crown for the FêteLv 6Life · The midsummer fête wants a crown for the maypole, and Marigold has opinions about petals the way generals have opinions about terrain. Sunpetal, she says. All sunpetal. She will notice.63 XP
- The Fisherman's WagerLv 8Life · Wade has a standing bet with a rival down the coast: best fish-fry of the season, judged on smell alone at thirty paces. Wade does not lose. More precisely: Wade does not personally do the not-losing. That's you.106 XP
- What the Hive LeavesLv 14Life · Rooke priced hides through the whole bad season, same as ever. Then the hive went quiet, and something in his ledger stopped adding up the way it used to. He's cutting watch-leathers now. Free of charge. He will not be discussing it.289 XP
- The Stag's LineLv 11Adventure · There's a stag on the moor that has decided where the trees end, and it isn't where the trees end. Rowan has cut to a line his whole life. He would like to know what one looks like when something else draws it.187 XP
- The Sealed CombLv 13Adventure · A comb under the moor was sealed in wax and left to keep itself. Vesper has a shelf of things that were sealed and left, and every one of them was cold when it was opened. She would like this one opened while somebody minds the temperature.253 XP
- A Pot of the Good StuffLv 16Life · Maren has heard tell of thornberries — tarter than anything the Vale grows, and she has jam plans. Grand ones.368 XP
- The Plank QuestionLv 18Life · The town hall's new shelving has become a matter of civic importance, and Marigold has decided only ironbark will do.454 XP
- Fenn's TableLv 20Life · The village lost its houses, not its habits. Potluck's on — Fenn is short fish and stew, and refuses to be short either.549 XP
- The Watch KitLv 22Life · Vesper is assembling proper field kits for the forward post — and a warden on long watch needs a hale draught more than she needs another bandage.652 XP
- The Silk OrderLv 24Life · Rooke has seen barkweave silk exactly once and priced it in his head before it left his hand. The gate crew's winter kit just got an upgrade — his ledger says so.763 XP
- A Warmer LampLv 26Life · The park's evenings run long this time of year, and Juniper has discovered that silkmoss wicks burn gold and slow. She wants her lamps warmer.881 XP
- The Knight's TableLv 28Life · Sir Bramble has stood the Ironbark line for weeks on field rations and pride. Maren has opinions about that, and the opinions are roast-shaped.1007 XP
- The Briar-Backed DebtLv 24Adventure · An old boar with the briars grown through its hide has been coming down to the pool for the nets — not the fish, the nets. Fenn mends two holes a day and has run out of patience for a third.763 XP
- What the Spinners AvoidLv 26Adventure · Something hangs in the spinners' thicket that the spinners themselves give room to. Vesper has never once seen a spider concede a web. She wants the thing, its stillness, and whatever it keeps inside.881 XP
- The Shade Under the RootsLv 28Adventure · Below Maude's last gallery the roots go on without her, and something down there keeps the shape the grove meant for it. Maude does not dig past a sound she can't name. She would like somebody to go and name it.1007 XP
- A Jar of WinterLv 32Life · Maren has never once set foot in the Hollow and has already decided what it tastes like in a jar. Six snowberries will settle the argument, one way or the other.1280 XP
- The Cold KitLv 35Life · Rooke has costed winter kit for a camp he will never visit, and costed it at cost. He would rather nobody made a thing of it.1504 XP
- The Lamp and the PoolLv 38Life · Cobb keeps a fire going at the thin ice most evenings, and has decided the camp is invited. Six char and a pot of something warm will make it official.1744 XP
- Shelves for the HallLv 41Life · The hall has run out of shelf, and the mayor has developed an opinion about pale Hollow-wood. Two silverbirch planks, and she will hear nothing else.2000 XP
- A Warmer WickLv 44Life · Somebody carried a length of rimeflax down to Juniper and her lamps have not been the same since. Two more and the whole west path keeps its light.2271 XP
- The Deep Cold KitLv 47Life · Vesper is packing a kit for the descent and refuses to pack it short. One frostward elixir — and she would rather it were three.2557 XP
- The Table at the EndLv 50Life · Whatever is about to happen at the bottom of that hollow, Maren intends every last person to have eaten first. Three roasts, and no arguing at her table.2858 XP
- The Bear at the Thin IceLv 40Adventure · A hoar-frosted bear fishes the springs where the ice sings thinnest, and it has started fishing Cobb's. Cobb does not mind sharing the char. He minds sharing the hole.1913 XP
- The Bell in the MereLv 43Adventure · One of the mere-lights froze mid-shimmer into something that rings like a bell when it strikes. Hollis has read the grove's rings all season and has no line for a sound like that.2179 XP
- The Vault Under the GlacierLv 44Adventure · Under the glacier there is a vault older than any cut Edda has driven. Her carters say the cold set a keeper over it; Edda says it's rock that learned to stand up. Neither of them has gone to check.2271 XP
- The Shrouded WatchLv 46Adventure · Something on the mere shore has spun itself a shroud of frost-silk and drifts the fence-line in it, slow as a held breath. Bryn has eleven people to hold a fence with, and one of them has stopped sleeping.2460 XP
Board & dailies· 20
Repeatable work — the town always needs something.
- Daily: Berry RunLv 1Life · resets daily · Juniper's pie stand always needs more berries. Every day, really.24 XP
- Bounty: FirewoodLv 1Life · repeatable right away · The notice board wants firewood split for the town hearths.12 XP
- Bounty: Fresh PlanksLv 2Life · repeatable right away · The carpenters need planed oak planks for a new market stall.19 XP
- Bounty: Ambermoor ProvisionsLv 9Life · repeatable right away · The heath wardens want hot meals sent up to the resin-bloom watch. Cooks, this one's for you.88 XP
- Daily: Meadow PatrolLv 5Adventure · resets daily · The Warden posts it every morning, rain or shine: walk the meadow line, thin what crowds it, sign the sheet. The sheet matters. Don't ask.107 XP
- Bounty: The Soup KettleLv 6Life · repeatable right away · The storehouse kettle stays warm for anyone whose day ran long — gate-keepers, gleaners, whoever forgot lunch again. The kettle has one rule, and the rule is that it never runs dry.32 XP
- Daily: Moor WatchLv 9Adventure · resets daily · The moor road stays open because someone walks it every single day with the Warden's list in hand. Today, that someone is you.351 XP
- Daily: Comb CountLv 9Life · resets daily · Juniper keeps a ledger of the wild combs now — which hedges smell of clover, which need minding. She needs today's page filled, and she'd rather not fill it alone.105 XP
- Daily: Thin the ForagersLv 11Adventure · resets daily · They keep coming to the hedgerows, and the Warden's answer keeps being the same. She's stopped explaining it. She just posts the list.354 XP
- Bounty: Warding the WatchLv 12Life · repeatable right away · The gate watch stands long hours in the night chill, and complains precisely once per hour, on the hour. A draught of warding keeps the shiver out of the count.44 XP
- Daily: Thicket PatrolLv 16Adventure · resets daily · Ashe posts it every dawn: walk the thicket line, thin the pups, initial the sheet. Some habits crossed the valley with her training.608 XP
- Daily: Warren WatchLv 21Adventure · resets daily · The displaced razortusks test the posts every day. Every day, the answer is the same list.548 XP
- Daily: Grove CatchLv 20Life · resets daily · The pool still gives, whatever the Reach does around it. Fenn keeps the tally like the pool is promising something.195 XP
- Bounty: Stew RunLv 18Life · repeatable right away · The board keeps a standing order: stew for the Grovewater families, as long as they need it. The town intends that to be a long time.93 XP
- Bounty: Mine BracesLv 24Life · repeatable right away · Maude's galleries eat planks the way galleries do. The board pays; the mine holds; everyone sleeps better.132 XP
- Daily: Pass PatrolLv 32Adventure · resets daily · Bryn walks the fence-line at first light and posts what she finds there. The pass answers the same way every morning, so the list never changes much.1143 XP
- Daily: Den WatchLv 41Adventure · resets daily · The herd tests Edda's cart road every day, and every day the carts have to go out regardless. She keeps the tally in chalk on the cut wall.826 XP
- Daily: Icemelt CatchLv 40Life · resets daily · The warm water under the ice keeps giving, whatever the rest of the Hollow is doing. Cobb keeps the count like the pool is making a point.331 XP
- Bounty: Camp StewLv 37Life · repeatable right away · The board keeps a standing order for the forward camp: hot stew up the valley, as often as anyone can carry it that far.171 XP
- Bounty: Mine TimberLv 43Life · repeatable right away · A cut driven into a glacier eats timber the way every cut does. The board would rather pay for planks than for a collapse.266 XP