Quests
All 103 quests in the world today — the story thread, the side favors, and the town board’s repeatable work. More arrive with every region.
Story
The main thread — each step opens the next.
- A Warm Welcomefrom level 1lifeMayor Marigold suggests a stroll to Blossom Park to get your bearings.25 XP
- First Foragefrom level 1lifeJuniper needs wild berries for a pie and offers to teach you foraging.40 XP
- Sea Airfrom level 2adventureWade swears the harbor's the prettiest spot in town. See for yourself.61 XP
- A Taste of Homefrom level 2lifeThe Kitchen is short a dessert for the evening. Bake a Berry Tart and bring it over — Cook Maren will make it worth your while.78 XP
- Strange Harvestfrom level 3lifeThe berries have come in early, and wrong — glassy, heavy, cold at the stem like they were picked an hour ago from somewhere else. Juniper wants a fresh basket before she'll say the word she's thinking. And then she wants someone cleverer than a berry to look at them.108 XP
- Pips at the Fencesfrom level 4adventureMeadow-pips at the fences three mornings running — noses through the slats, brazen as gulls at a fish-fry. Marigold laughs about it at the notice board. She posts the cull anyway.146 XP
- The Cold Seamfrom level 5lifeGarnet swears the shallow seam breathes cold now. Forty years down the Quarry and he's never felt the like of it. Clear the working face for him — and pocket a shard for the apothecary, since he won't touch it.181 XP
- The Glade Gone Dimfrom level 6adventureThe glade's wisps used to burn like lantern-light off water. Vesper has watched three gutter out from the treeline this week, and she has stopped writing 'curious' in her margins. She writes 'again'.226 XP
- Rowan's Silencefrom level 7lifeRowan fells wood at the Greenwood's edge and not one step past it. He doesn't explain. He sharpens, and listens for a rustle that hasn't come in three days, and asks that the gate braziers be kept in wood.266 XP
- First Amberfrom level 8adventurePip has been sitting on something for a week, turning it over like a stone in his pocket. Comb gone hard before its season — and cold, which combs don't do. Hear him out. Then walk the fence-line and see how far it has spread.295 XP
- The Moor Roadfrom level 9adventurePast the hedgerows the moor road runs into Ambermoor, and the amberbacks have started crossing it. Elle's standing order hasn't changed in nine years: nothing crosses. She hands you the list like it's nothing personal. It isn't. Yet.313 XP
- The Stilled Quarryfrom level 10lifeGarnet has stopped going down to the deep face. It isn't draft-cold down there, he says — it's still-cold. Cold that doesn't move when the door opens. He wants the seam braced, sealed, and out of his dreams.315 XP
- What the Foragers Carryfrom level 11adventureThe foragers strip a hedgerow in an hour and leave nothing. Except Juniper watched one work, start to finish, and it never ate. It packed. Every scrap carried back toward the moor — like provisions. Like something is being fed.375 XP
- The Warden's Doubtfrom level 12adventureSomething in the Amberhollow meets every cull head-on and lets nothing past the mouth of the den. Elle has written 'aggressive beast' in the ledger twice, and crossed it out twice. Deal with it. Then tell her — exactly — how it fought.438 XP
- The Grave in the Amberfrom level 13adventureVesper has read the berries, the dust, the shard, the comb — and she will not be the one to say what they spell. The echo that walks the Honeyguard Trial is the last line of proof. Face it. Then go to Juniper — she already knows.506 XP
- The Queen in Amberfrom level 14adventureThe swarm has reached the Vale's edge, and past the swarm is the town. Elle gives the order the way she gives every order — except she doesn't look at the ledger while she says it, and she calls the Queen 'her', not 'it'. Pip wants to come. He asked before you did.578 XP
- The Road Infrom level 15adventureThe gate watch ends where the thorns begin. Elle has written her last Vale report; the next page belongs to the Reach, and to whoever holds its forward post.655 XP
- First Thornsfrom level 16adventureThe bramble has thrown hunters across every path in — shadowmaw pups, quick and starving. Ashe reads it plainly: something is walling the town out, and it bites.735 XP
- The Strangled Roadfrom level 17adventureThe road to Grovewater is bramble-choked and shadowmaw-held, and there are people on the far side of it. Cut it open. Then meet what's left of the village that road once fed.820 XP
- What the Village Lostfrom level 18lifeFenn's people came out of the deep Reach with what they could carry. Hot food first; everything else after.909 XP
- The Line of Axesfrom level 19adventureAt Ironbark Stand the felling simply stops — a line of stumps, then untouched wood, then thorns. A knight stands at that line like he was planted there. Ashe says talk to him. She doesn't say why.1002 XP
- Razortusk Groundfrom level 20adventureThe razortusks never used to range this near the posts. The bramble has squeezed them out of their own warrens, and hungry beasts don't file complaints. Thin them before someone is hurt.1099 XP
- Letters from Belowfrom level 21lifeGarnet has a correspondent in the Reach — a deep-miner named Maude who writes about cold the way he talks about it. He wants his latest letter carried by hand, and her gallery braced while you're there.1199 XP
- The Alpha's Duefrom level 22adventureThe bramblewood packs move with a shape now — stalkers screening, an alpha directing. Packs don't organize on their own. Ashe wants the alpha down and the pattern broken.1304 XP
- Two Directions, One Temperaturefrom level 23adventureVesper's notebook has a page waiting for the Reach. She wants warren evidence, Maude's reading of the deep galleries, and then she wants to be wrong. She is not expecting to be wrong.1413 XP
- The Spinner's Patternfrom level 24adventureThe thicket's webs aren't strung where prey runs. They're strung where the bramble is thinnest — layered, patched, renewed. Ashe wants samples, and she wants to stop thinking what she's started thinking.1525 XP
- The Seal Beneathfrom level 25adventureMaude has surveyed every gallery under the Reach, and the bramble is in all of them — not spreading, rooted, laced across the whole throat of the valley. Clear her supply road, and then someone learned needs to hear what this is.1642 XP
- The Old Peacefrom level 26lifeRowan said there would be a tomorrow's telling. It's tomorrow. Hear the story of the warm Reach and the grove that was left politely alone — and then hear what a vigil costs, from the one man who has stood one.1762 XP
- Mending the Enemy's Wallfrom level 27adventureThere's a breach in the bramble line, and the cold finds it the way winter finds a keyhole. Ashe stood watch on it all night. Now she's asking for silk — not to study. To weave.1885 XP
- The Warden of the Denfrom level 28adventureSomething holds the Thornreach Den the way Ashe holds her post — patrols, relief, discipline. It guards the seams where the seal is thinnest, and it will not be relieved. Face it.2013 XP
- The Sentinel's Echofrom level 29adventureRowan has never once pointed anyone INTO the Reach. He's pointing now — at the Trial, and the sentinel that walks it. Face what his kin faced. Then let the knight say what everyone is thinking.2144 XP
- The Thornlordfrom level 30adventureThe seal is failing and its keeper is killing the Reach he swore to hold. Sir Bramble asks this himself — the one man who knows exactly what he is asking. Muster at the thicket post. Then finish the vigil.2279 XP
- Past the Wallfrom level 31adventureThe Thornlord's fall opened the road up the valley, and the cold has been pouring down it ever since. Ashe's watch ends where the drifts begin — the town has a camp at the one spring on the far side that has never frozen, and it needs another pair of hands. Take the scout's marks and go.2418 XP
- First Frostfrom level 32adventureThe camp sleeps behind a fence it has not earned yet. The pups test that fence every night, and the killing cold out here has teeth of its own. Bryn wants the line walked before anyone gets comfortable.2560 XP
- The Stilled Driftfrom level 33adventureThe packs are not hunting the camp. They are running from something further in, and they would rather turn and fight than go back to it. Mabel keeps the town's old stories at the spring — she will want to hear exactly which way they ran.2706 XP
- The Last Warm Placefrom level 34lifeThe spring runs warm in the middle of a frozen thicket, and Mabel means to keep a proper table at it. Nobody in this camp eats cold while she can help it — that is the whole of her argument, and she has not lost it yet.2855 XP
- The Stalker's Hungerfrom level 35adventureWhere the stillness spares anything, the stalkers hunt it — the packs included. Bryn wants them off the pass before they work out that a fenced camp is easier than a fighting pack.3008 XP
- The Blue Seamfrom level 36adventureThere is a cut driven straight into the glacier's blue flank, and a miner working it who has opinions about what the ice is doing. Bryn wants those opinions in her report, in the miner's own words.3165 XP
- The Churned Denfrom level 37adventureThe herd churns against the den walls all day now, pressed by something deeper in, and the mine road runs straight past the churn. Edda would like the road back.3325 XP
- The Alpha's Coldfrom level 38adventureThe pack's scarred leader has turned on the camp, and it fights like a thing with nothing left behind it to run back to. Bryn wants it finished — and she wants that last part written down.3488 XP
- What the Essence Keepsfrom level 39adventureVesper's notebook has followed this cold up the whole valley, and now she wants what the wraiths shed. Weather comes and goes and leaves nothing behind it. She intends to show, on a bench, that this does not.3655 XP
- The Bulls' Groundfrom level 40adventureThe bulls have started breaching toward the mine, and they do not scatter the way driven beasts scatter. The den has a shape to it now. Edda wants the shape pushed back off her doorstep.3825 XP
- The Rings Rememberfrom level 41adventureThe woodcutter on the high shoulder reads silverbirch the way the apothecary reads a page, and he has been reading the same thing for weeks. Bryn wants to know what the trees remember about winters here.3999 XP
- The Mere Lightsfrom level 42adventureThe frozen mere drifts with pale lights, and they are the most beautiful thing in the hollow until one touches you. Hollis will not put an axe to that shoulder again until they are thinned.4177 XP
- A Thread of the Storiesfrom level 43adventureThe silk out of the mere matches a line in a story Mabel has known since she was small — matches it too well, thread for thread. She would very much like to be told it is a coincidence.4357 XP
- The Matriarch's Standfrom level 44adventureThe matriarch has planted herself between her herd and the deep hollow, and she is not attacking anything at all. She is standing in the way of it. Edda has watched her do it for three days.4541 XP
- The Writing in the Icefrom level 45adventureEdda's new cut face carries patterns no weather makes — the same patterns, over and over, down through more ice than anyone can count. Mabel keeps the only key anybody has left for reading them, and neither of them wants to be the one who says it out loud.4729 XP
- Only Be Stillfrom level 46adventureThe frost speaks to whoever walks far enough into it now, and what it says is kind, and that is the worst of it. Mabel asks for the wraiths to be stood down, and she asks for one more thing besides: come back to the warm every night.4920 XP
- The Carried Answerfrom level 47lifeMaude has owed a letter since the day somebody finally told her she was not imagining it. She would not send the wrong words, so she sent nothing. Now she knows what the still-cold is, and the answer is finally the right one — and it goes by hand, the way his did.5114 XP
- The Last Vigilfrom level 48adventureA glacier-armoured colossus keeps a vigil on the ice above the cavern, and it has kept it a very long time. Bryn knows exactly what it costs to hold a line. She has been finding out what it costs to finish one.5311 XP
- The Echo Before the Heartfrom level 49adventureThe sentinel in the Trial is the heart's whole might with none of its sorrow, and one person can stand it down. Mabel wants you to know the difference in your own hands before you go any deeper — because the other one cannot be answered alone.5512 XP
- Every Small Hellofrom level 50lifeMabel will not go down into that cold carrying only herself, and she will not ask the town by letter. Go and gather it in person — the hearth, the kitchen, the line, the road — and bring the whole of it back to the spring with you.5716 XP
Side quests
One-time favors around town and beyond.
- Cull the Amberbacksfrom level 11adventureThe amberback drones have grown bold along the moor paths. Thin the warrior-caste before they swarm.219 XP
- The Hidebinder's Orderfrom level 9lifeRooke needs amberback pelts — farm them, or buy them off the market. He isn't picky.158 XP
- The Lost Catfrom level 4lifeMrs. Withers' cat is on the bakery roof again and negotiations have collapsed entirely. Maren, mediating as always, proposes the one currency the beast has ever respected: pie.30 XP
- A Crown for the Fêtefrom level 6lifeThe midsummer fête wants a crown for the maypole, and Marigold has opinions about petals the way generals have opinions about terrain. Sunpetal, she says. All sunpetal. She will notice.63 XP
- The Fisherman's Wagerfrom level 8lifeWade has a standing bet with a rival down the coast: best fish-fry of the season, judged on smell alone at thirty paces. Wade does not lose. More precisely: Wade does not personally do the not-losing. That's you.106 XP
- What the Hive Leavesfrom level 14lifeRooke priced hides through the whole bad season, same as ever. Then the hive went quiet, and something in his ledger stopped adding up the way it used to. He's cutting watch-leathers now. Free of charge. He will not be discussing it.289 XP
- The Stag's Linefrom level 11adventureThere's a stag on the moor that has decided where the trees end, and it isn't where the trees end. Rowan has cut to a line his whole life. He would like to know what one looks like when something else draws it.187 XP
- The Sealed Combfrom level 13adventureA comb under the moor was sealed in wax and left to keep itself. Vesper has a shelf of things that were sealed and left, and every one of them was cold when it was opened. She would like this one opened while somebody minds the temperature.253 XP
- A Pot of the Good Stufffrom level 16lifeMaren has heard tell of thornberries — tarter than anything the Vale grows, and she has jam plans. Grand ones.368 XP
- The Plank Questionfrom level 18lifeThe town hall's new shelving has become a matter of civic importance, and Marigold has decided only ironbark will do.454 XP
- Fenn's Tablefrom level 20lifeThe village lost its houses, not its habits. Potluck's on — Fenn is short fish and stew, and refuses to be short either.549 XP
- The Watch Kitfrom level 22lifeVesper is assembling proper field kits for the forward post — and a warden on long watch needs a hale draught more than she needs another bandage.652 XP
- The Silk Orderfrom level 24lifeRooke has seen barkweave silk exactly once and priced it in his head before it left his hand. The gate crew's winter kit just got an upgrade — his ledger says so.763 XP
- A Warmer Lampfrom level 26lifeThe park's evenings run long this time of year, and Juniper has discovered that silkmoss wicks burn gold and slow. She wants her lamps warmer.881 XP
- The Knight's Tablefrom level 28lifeSir Bramble has stood the Ironbark line for weeks on field rations and pride. Maren has opinions about that, and the opinions are roast-shaped.1007 XP
- The Briar-Backed Debtfrom level 24adventureAn old boar with the briars grown through its hide has been coming down to the pool for the nets — not the fish, the nets. Fenn mends two holes a day and has run out of patience for a third.763 XP
- What the Spinners Avoidfrom level 26adventureSomething hangs in the spinners' thicket that the spinners themselves give room to. Vesper has never once seen a spider concede a web. She wants the thing, its stillness, and whatever it keeps inside.881 XP
- The Shade Under the Rootsfrom level 28adventureBelow Maude's last gallery the roots go on without her, and something down there keeps the shape the grove meant for it. Maude does not dig past a sound she can't name. She would like somebody to go and name it.1007 XP
- A Jar of Winterfrom level 32lifeMaren has never once set foot in the Hollow and has already decided what it tastes like in a jar. Six snowberries will settle the argument, one way or the other.1280 XP
- The Cold Kitfrom level 35lifeRooke has costed winter kit for a camp he will never visit, and costed it at cost. He would rather nobody made a thing of it.1504 XP
- The Lamp and the Poolfrom level 38lifeCobb keeps a fire going at the thin ice most evenings, and has decided the camp is invited. Six char and a pot of something warm will make it official.1744 XP
- Shelves for the Hallfrom level 41lifeThe hall has run out of shelf, and the mayor has developed an opinion about pale Hollow-wood. Two silverbirch planks, and she will hear nothing else.2000 XP
- A Warmer Wickfrom level 44lifeSomebody carried a length of rimeflax down to Juniper and her lamps have not been the same since. Two more and the whole west path keeps its light.2271 XP
- The Deep Cold Kitfrom level 47lifeVesper is packing a kit for the descent and refuses to pack it short. One frostward elixir — and she would rather it were three.2557 XP
- The Table at the Endfrom level 50lifeWhatever is about to happen at the bottom of that hollow, Maren intends every last person to have eaten first. Three roasts, and no arguing at her table.2858 XP
- The Bear at the Thin Icefrom level 40adventureA hoar-frosted bear fishes the springs where the ice sings thinnest, and it has started fishing Cobb's. Cobb does not mind sharing the char. He minds sharing the hole.1913 XP
- The Bell in the Merefrom level 43adventureOne of the mere-lights froze mid-shimmer into something that rings like a bell when it strikes. Hollis has read the grove's rings all season and has no line for a sound like that.2179 XP
- The Vault Under the Glacierfrom level 44adventureUnder the glacier there is a vault older than any cut Edda has driven. Her carters say the cold set a keeper over it; Edda says it's rock that learned to stand up. Neither of them has gone to check.2271 XP
- The Shrouded Watchfrom level 46adventureSomething on the mere shore has spun itself a shroud of frost-silk and drifts the fence-line in it, slow as a held breath. Bryn has eleven people to hold a fence with, and one of them has stopped sleeping.2460 XP
Board & dailies
Repeatable work — the town always needs something.
- Daily: Berry Runfrom level 1liferesets dailyJuniper's pie stand always needs more berries. Every day, really.24 XP
- Bounty: Firewoodfrom level 1liferepeatable right awayThe notice board wants firewood split for the town hearths.12 XP
- Bounty: Fresh Planksfrom level 2liferepeatable right awayThe carpenters need planed oak planks for a new market stall.19 XP
- Bounty: Ambermoor Provisionsfrom level 9liferepeatable right awayThe heath wardens want hot meals sent up to the resin-bloom watch. Cooks, this one's for you.88 XP
- Daily: Meadow Patrolfrom level 5adventureresets dailyThe Warden posts it every morning, rain or shine: walk the meadow line, thin what crowds it, sign the sheet. The sheet matters. Don't ask.107 XP
- Bounty: The Soup Kettlefrom level 6liferepeatable right awayThe storehouse kettle stays warm for anyone whose day ran long — gate-keepers, gleaners, whoever forgot lunch again. The kettle has one rule, and the rule is that it never runs dry.32 XP
- Daily: Moor Watchfrom level 9adventureresets dailyThe moor road stays open because someone walks it every single day with the Warden's list in hand. Today, that someone is you.351 XP
- Daily: Comb Countfrom level 9liferesets dailyJuniper keeps a ledger of the wild combs now — which hedges smell of clover, which need minding. She needs today's page filled, and she'd rather not fill it alone.105 XP
- Daily: Thin the Foragersfrom level 11adventureresets dailyThey keep coming to the hedgerows, and the Warden's answer keeps being the same. She's stopped explaining it. She just posts the list.354 XP
- Bounty: Warding the Watchfrom level 12liferepeatable right awayThe gate watch stands long hours in the night chill, and complains precisely once per hour, on the hour. A draught of warding keeps the shiver out of the count.44 XP
- Daily: Thicket Patrolfrom level 16adventureresets dailyAshe posts it every dawn: walk the thicket line, thin the pups, initial the sheet. Some habits crossed the valley with her training.608 XP
- Daily: Warren Watchfrom level 21adventureresets dailyThe displaced razortusks test the posts every day. Every day, the answer is the same list.548 XP
- Daily: Grove Catchfrom level 20liferesets dailyThe pool still gives, whatever the Reach does around it. Fenn keeps the tally like the pool is promising something.195 XP
- Bounty: Stew Runfrom level 18liferepeatable right awayThe board keeps a standing order: stew for the Grovewater families, as long as they need it. The town intends that to be a long time.93 XP
- Bounty: Mine Bracesfrom level 24liferepeatable right awayMaude's galleries eat planks the way galleries do. The board pays; the mine holds; everyone sleeps better.132 XP
- Daily: Pass Patrolfrom level 32adventureresets dailyBryn walks the fence-line at first light and posts what she finds there. The pass answers the same way every morning, so the list never changes much.1143 XP
- Daily: Den Watchfrom level 41adventureresets dailyThe herd tests Edda's cart road every day, and every day the carts have to go out regardless. She keeps the tally in chalk on the cut wall.826 XP
- Daily: Icemelt Catchfrom level 40liferesets dailyThe warm water under the ice keeps giving, whatever the rest of the Hollow is doing. Cobb keeps the count like the pool is making a point.331 XP
- Bounty: Camp Stewfrom level 37liferepeatable right awayThe board keeps a standing order for the forward camp: hot stew up the valley, as often as anyone can carry it that far.171 XP
- Bounty: Mine Timberfrom level 43liferepeatable right awayA cut driven into a glacier eats timber the way every cut does. The board would rather pay for planks than for a collapse.266 XP