World

One warm little town, and 3 wild regions beyond its gate — with more on the road ahead.

The town

Home base — everything here is a short walk

  • Town SquareNotice BoardThe warm heart of Mythenia — a cobbled plaza around a bubbling fountain. A notice board flutters with pinned quests, and neighbours drift by with baskets and small hellos.
  • Market RowPlayer MarketStalls in every colour line the lane, heaped with fruit, cloth, and curious little wares. The air is all fresh bread and warm spice, and someone is always haggling with a grin. Buy and sell with other adventurers here.
  • Starbloom EmporiumPremium ShopA snug little shop strung with paper lanterns and soft chimes, its shelves lined with keepsakes and rare wards. The keeper trades only in Starbloom.
  • The Kitchen11 craftsA bright communal kitchen just off the square — copper pots, a warm oven, and shelves of fresh ingredients. Cooks turn the day's catch and harvest into hearty dishes and Spirit-restoring snacks here.
  • The Workshop7 craftsA sawdust-scented artisan's workshop — a sturdy bench, racks of well-loved tools, and half-finished goods. Artisans plane timber into planks and craft everyday wares and decor here.
  • Crafters' QuarterCrafting WorkshopA cheerful row of open workshops — a ringing forge, a bowyer's lodge, a spell-tailor's loft, and more. Every class's gear is hammered and stitched here. Anyone may take up a craft.
  • The Enchant TableEnchant TableA quiet, lantern-lit nook hung with glimmering scrolls and warded charms. Inscribe an enchant into your gear here — apply the scrolls you've gathered, or craft new ones at the table.
  • Guild HallGuild HallA snug timber hall hung with maps and trophies. Adventurers trade tales by the fire and gather their companies here — guild roster, banners, and the promise of quests to come.
  • The Apothecary21 craftsA cluttered, fragrant little shop of hanging herbs, bubbling flasks, and dusty jars. Alchemists brew foraged plants into timed tonics here — buffs for the road, never cures.
  • The StorehouseStorehouseA warm little warehouse just off the market — snug shelves, sturdy crates, and a friendly keeper who minds your overflow. Store what you can't carry, sort your haul, and collect anything that wouldn't fit in your bag.
  • The Wandering MerchantWandering MerchantA painted cart parked in the lane, its awning patched from a dozen roads. The merchant buys whatever you can spare at an honest floor price, keeps a pot of simple food on the boil, and — if the season has been kind — has a pattern or two folded under the counter.
  • Town GateAdventure GateThe edge of town, where the cobbles give way to a grassy path winding into the wider world. Beyond the gate lie the regions — meadows, woods, and everything past them. Adventure waits out there.

The Blooming Vale

levels 114

Sun-dappled parks and meadows around town, where grumpy sproutlings and skittish pips make a gentle first adventure.

Zones

Where the fights are

Gathering spots

Where the materials are

  • Blossom ParkForagerA gentle park of flowering trees and quiet benches. Petals settle on the grass, a stream murmurs nearby, and the whole place seems to breathe a little slower. Foragers gather berries and herbs here.
  • Sunset HarborFishingWooden docks reach out over calm, glittering water. Gulls wheel overhead and anglers cast their lines, patient as the tide. The horizon glows soft and golden.
  • The GreenwoodWoodcuttingA hushed stand of old timber at the town's edge, sweet with sap and birdsong. Woodcutters fell and season the wood that becomes bows and staves.
  • Stonehollow QuarryMiningA sun-warmed hollow of pale rock and glinting seams. Miners work the ore and gemstone that every metal blade and jeweled trinket begins as.

Thornwood Reach

levels 1530

The old woodland past the vale — bristling brambles, bark-hided beasts, and a treant grove that does not welcome axes.

Zones

Where the fights are

Gathering spots

Where the materials are

  • Thornwood ThicketForagerA dense bramble thicket deep in the Reach, hung with dark thornberries and silvery wychwood. Foragers comb its wiry flax and silkmoss where the light barely reaches.
  • Grovewater PoolFishingA cold, still pool cupped in old grove-roots, dark and clear. Anglers cast for speckled grove trout in the hush beneath the canopy.
  • Ironbark StandWoodcuttingA stand of iron-hard ironbark and ancient heartoak at the wood's heart. Woodcutters fell and season the tough timber that becomes Thornwood bows and staves.
  • Thornhollow MineMiningA root-cracked cut into the Reach's grey stone, seamed with dark thornsteel, heavy deepiron, and ringed agate. Miners work the ore and gem that every Thornwood blade and ring begins as.

Frostspring Hollow

levels 3150

A cold, crystal-fed hollow where frost-furred hunters prowl the snow and something ancient sleeps beneath the ice.

Zones

Where the fights are

Gathering spots

Where the materials are

  • Frostspring ThicketForagerA frozen thicket around a steaming frost-spring, hung with pale snowberries and glimmerfrost herb. Foragers comb its wiry frostflax and rimeflax where the drifts lie deep.
  • Icemelt PoolFishingA dark, clear pool where a warm frost-spring keeps the ice thin. Anglers cast through for silver frost char in the hush of the snowfall.
  • Frostpine GroveWoodcuttingA stand of frost-hardened pine and pale silverbirch on the high shoulder of the hollow. Woodcutters fell and season the tough timber that becomes frost bows and staves.
  • Glacier MineMiningA cut driven straight into the glacier's blue flank, seamed with frostiron, heavy deepfrost, and cold-fired opal. Miners work the ore and gem that every frost blade and ring begins as.

The road ahead

Emberfen Marshsoon

levels 5175

A smouldering peat bog lit by will-o'-wisps, where bog-wretches wade the mire and a cinder-drake broods in the ash.

Sunspire Highlandssoon

levels 76105

Wind-scoured peaks crowned with old stonework, home to crag-golems, gryphons, and the Sunspire's storm-wardens.

Gloamwood Depthssoon

levels 106160

A lightless old-growth forest of luminous fungus and things that hunt in the dark.

Cinderpeak Calderasoon

levels 161240

A live volcano rim of obsidian and magma-forged beasts.

Tideglass Reefsoon

levels 241350

A sunlit coral shelf and the drowned halls beneath it.

Stormcrown Aeriesoon

levels 351500

Floating sky-isles wreathed in perpetual storm.

Duskmire Wastessoon

levels 501680

A twilight desert of glass dunes and buried empires.

Astralfall Vergesoon

levels 681870

The edge of the world, where starstuff rains and reality thins.

The Celestine Spiresoon

levels 8711000

The final ascent — a tower of living light at the roof of the world.