Sunny Meadow
Fieldlevels 3–8scales to you soloThe Blooming Vale
Rolling grass past the town gate, home to skittish pips and their scarred alpha.
Who lives here
· 3- Meadow PipTrashA fluffy meadow critter with more teeth than its size suggests.Lv 3
- Thornpaw PipTrashIts coat has hardened into little thorns. Quick and nippy.Lv 5
- Alpha PipEliteThe pack leader — scarred, fast, and unafraid. A real scrap.Lv 8
Fights here come as packs — a few beasts at once, drawn from the zone’s residents around your level.
Elsewhere in The Blooming Vale
· 7- Sproutling HollowFieldA sun-dappled hollow where grumpy little sproutlings wobble between the flowerbeds.Lv 1–4
- Moonlit GladeFieldA hushed clearing where lost spirits drift as pale, cold wisps.Lv 4–7
- AmbermoorFieldAmber-lit heath at the vale's far edge, where hard-shelled amberbacks graze the resin-blooms.Lv 9–14
- Honeyguard TrialDungeonA sealed antechamber before the hive. Face a lone sentinel — a soloist's shot at Epic amber.Lv 10–14
- Amberhollow DenDungeonA honey-dripping burrow where a lone Warden holds court. Face it solo for a daily shot at rare amber-forged gear.Lv 9–13
- Honeycomb HollowDungeonA wax-sealed comb deep under the moor, where a sentinel the Queen forgot still keeps its post. A daily solo bout for the Vale's finer arms.Lv 10–14
- Honeyguard HiveDungeonThe great amber hive of Queen Dolcetta. Her furious swarm demands a full party — bring a healer.Lv 11–14