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Sunny Meadow

Fieldlevels 3–8scales to you soloThe Blooming Vale

Rolling grass past the town gate, home to skittish pips and their scarred alpha.

Who lives here

· 3
  • Meadow PipTrashA fluffy meadow critter with more teeth than its size suggests.Lv 3
  • Thornpaw PipTrashIts coat has hardened into little thorns. Quick and nippy.Lv 5
  • Alpha PipEliteThe pack leader — scarred, fast, and unafraid. A real scrap.Lv 8
Fights here come as packs — a few beasts at once, drawn from the zone’s residents around your level.

Elsewhere in The Blooming Vale

· 7
  • Sproutling HollowFieldA sun-dappled hollow where grumpy little sproutlings wobble between the flowerbeds.Lv 1–4
  • Moonlit GladeFieldA hushed clearing where lost spirits drift as pale, cold wisps.Lv 4–7
  • AmbermoorFieldAmber-lit heath at the vale's far edge, where hard-shelled amberbacks graze the resin-blooms.Lv 9–14
  • Honeyguard TrialDungeonA sealed antechamber before the hive. Face a lone sentinel — a soloist's shot at Epic amber.Lv 10–14
  • Amberhollow DenDungeonA honey-dripping burrow where a lone Warden holds court. Face it solo for a daily shot at rare amber-forged gear.Lv 9–13
  • Honeycomb HollowDungeonA wax-sealed comb deep under the moor, where a sentinel the Queen forgot still keeps its post. A daily solo bout for the Vale's finer arms.Lv 10–14
  • Honeyguard HiveDungeonThe great amber hive of Queen Dolcetta. Her furious swarm demands a full party — bring a healer.Lv 11–14
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