Alpha Pip
Level 8Elitepip familySunny MeadowThe Blooming Vale
The pack leader — scarred, fast, and unafraid. A real scrap.
In a fight
base numbers, as the engine computes themMax HP550Attack26Mitigation11%Speed13Crit13%Dodge4%
What you actually feel in a fight is further shaped by its tier, the size of the pack, and its wind-ups — tougher tiers hit harder than these base numbers alone suggest.
Worth 90 XP to each contributing player — reduced only when the monster is more than 4 levels above you.
Moves
abilities and wind-ups- Rending Bite2-turn cooldown
- Deals 140% of your attack power.
- Bleed: deals 30% of your attack power each turn, for 3 turns.
What it leaves behind
· 16no spoilers on the odds — hunt and find out
Soft PeltA warm little hide — the leatherworker's daily bread.
Bone FragmentA shard of bone — ground for smithing or carved into daggers.
ThornhideBristled hide from a seasoned beast — supple but strong.
Sharp FangA wicked fang, still keen — a fine edge for a blade.
Yew LongbowSpringy yew with a clean draw.
Fang DaggersBone-hilted and wickedly sharp.
Hawkeye QuiverFletched for a hunter's steady eye.
Throwing KnivesA fan of balanced knives, kept sharp.
Emberfox JerkinSupple hide that moves like water.- Rough WhetstoneA coarse grinding stone humming with a faint charge — enough to coax a little more edge from Region-1 gear.
- Emberfox BootsBoots soft enough to walk a henhouse unheard.
- Emberfox GlovesGloves of ember-red fox hide.
- Emberfox HoodA hood of emberfox fur, warm as a banked fire.
- Moonspun SkirtA skirt of silver-spun evening.
- Warden's GauntletsGauntlets that have held the gate-line.
- Warden's SabatonsBoots that stand the whole watch.
…plus a pouch of coins, every time.