Meadow Pip
Level 3Trashpip familySunny MeadowThe Blooming Vale
A fluffy meadow critter with more teeth than its size suggests.
In a fight
base numbers, as the engine computes themMax HP224Attack12Mitigation4%Speed8Crit10%Dodge2%
What you actually feel in a fight is further shaped by its tier, the size of the pack, and its wind-ups — tougher tiers hit harder than these base numbers alone suggest.
Worth 16 XP to each contributing player — reduced only when the monster is more than 4 levels above you.
Moves
abilities and wind-upsNo special moves — it just attacks, turn after turn.
What it leaves behind
· 4no spoilers on the odds — hunt and find out
Soft PeltA warm little hide — the leatherworker's daily bread.
Bone FragmentA shard of bone — ground for smithing or carved into daggers.
Leather Cowl- Rough WhetstoneA coarse grinding stone humming with a faint charge — enough to coax a little more edge from Region-1 gear.
…plus a pouch of coins, every time.
Hunted by
· 2- Pips at the FencesMeadow-pips at the fences three mornings running — noses through the slats, brazen as gulls at a fish-fry. Marigold laughs about it at the notice board. She posts the cull anyway.Lv 4
- Daily: Meadow PatrolThe Warden posts it every morning, rain or shine: walk the meadow line, thin what crowds it, sign the sheet. The sheet matters. Don't ask.Lv 5