
Marksman
Archer
“Mark your quarry, then never let up.”
A precise ranged attacker with reliable, sustained single-target damage from a safe distance.
Starting stats
At level 1
Archers lean on agility. Every point you earn on level-up is yours to spend — builds are unrestricted, and a respec resets them.
In combat
Role: sustained
Steady, reliable damage turn after turn.
Starts a fight at 40 of 100; regenerates 6 every turn, and each basic attack builds 10 more (abilities spend it, never build it).
At level 1, before gear
Ability kit
12 abilities · unlock as you level
- L1
A fast, cheap arrow loosed in the blink of an eye.
- Deals 133% attack power
21cost - L1
A carefully-aimed shot that strikes for heavy single-target damage.
- Deals 236% attack power
38cost - L1
A rain of arrows arcing down across all enemies.
- Deals 122% attack power
33cost - L1
An armor-piercing shot that sunders a foe's defense.
- Deals 109% attack power
- Sunder (62%) for 3 turns
32cost - L6
Coat an arrow in venom — a sting that poisons a foe over time.
- Deals 59% attack power
- Poison (43%) for 3 turns
27cost - L9
Roll clear of danger — a brief barrier and heightened agility to evade.
- Barrier (39%) for 2 turns
- Focus (32%) for 3 turns
27cost - L11
A blunt-tipped shot to the head — dazes a foe, skipping its turn.
- Deals 29% attack power
- Stunned for 1 turn
29cost - L23
Steady your breathing and sharpen your aim — surging agility.
- Focus (92%) for 3 turns
32cost - L30
Loose a flurry of arrows in quick succession — two rapid hits, ready again fast.
- Deals 100% attack power ×2 hits
32cost - L38
Mark your quarry — it takes increased damage from all attacks.
- Vulnerable (76%) for 3 turns
32cost - L44
A relentless barrage — waves of arrows batter every foe twice over.
- Deals 61% attack power ×2 hits
33cost - L50
Line up a killing blow — a single, perfectly-placed arrow of enormous power.
- Deals 259% attack power
41cost
Every class has a 12-ability kit of equal total power, shaped differently. Abilities unlock by level; you rank them up to rank 5 with ability points (one every 6 levels) for up to ~44% more effect, and bring 4 into a fight at a time.



