Archer

Marksman

Archer

Mark your quarry, then never let up.

A precise ranged attacker with reliable, sustained single-target damage from a safe distance.

LeatherBowMarksmanUses Focus

Starting stats

At level 1

Vitality9
Strength11
Intellect6
Agility12
Defense7
Wisdom6

Archers lean on agility. Every point you earn on level-up is yours to spend — builds are unrestricted, and a respec resets them.

In combat

Role: sustained

Steady, reliable damage turn after turn.

Focus

Starts a fight at 40 of 100; regenerates 6 every turn, and each basic attack builds 10 more (abilities spend it, never build it).

At level 1, before gear

Max HP147
Attack24
Speed12
Crit12%
Dodge4%

Ability kit

12 abilities · unlock as you level

  • L1
    Quick ShotOne enemyNo cooldown

    A fast, cheap arrow loosed in the blink of an eye.

    • Deals 133% attack power
    21
    cost
  • L1
    Aimed ShotOne enemy2-turn cooldown

    A carefully-aimed shot that strikes for heavy single-target damage.

    • Deals 236% attack power
    38
    cost
  • L1
    VolleyAll enemies3-turn cooldown

    A rain of arrows arcing down across all enemies.

    • Deals 122% attack power
    33
    cost
  • L1
    Piercing ShotOne enemy2-turn cooldown

    An armor-piercing shot that sunders a foe's defense.

    • Deals 109% attack power
    • Sunder (62%) for 3 turns
    32
    cost
  • L6
    Serpent StingOne enemy1-turn cooldown

    Coat an arrow in venom — a sting that poisons a foe over time.

    • Deals 59% attack power
    • Poison (43%) for 3 turns
    27
    cost
  • L9
    DisengageSelf2-turn cooldown

    Roll clear of danger — a brief barrier and heightened agility to evade.

    • Barrier (39%) for 2 turns
    • Focus (32%) for 3 turns
    27
    cost
  • L11
    Concussive ShotOne enemy2-turn cooldown

    A blunt-tipped shot to the head — dazes a foe, skipping its turn.

    • Deals 29% attack power
    • Stunned for 1 turn
    29
    cost
  • L23
    Steady AimSelf2-turn cooldown

    Steady your breathing and sharpen your aim — surging agility.

    • Focus (92%) for 3 turns
    32
    cost
  • L30
    Rapid FireOne enemy1-turn cooldown

    Loose a flurry of arrows in quick succession — two rapid hits, ready again fast.

    • Deals 100% attack power ×2 hits
    32
    cost
  • L38
    Hunter's MarkOne enemy2-turn cooldown

    Mark your quarry — it takes increased damage from all attacks.

    • Vulnerable (76%) for 3 turns
    32
    cost
  • L44
    BarrageAll enemies3-turn cooldown

    A relentless barrage — waves of arrows batter every foe twice over.

    • Deals 61% attack power ×2 hits
    33
    cost
  • L50
    Kill ShotOne enemy3-turn cooldown

    Line up a killing blow — a single, perfectly-placed arrow of enormous power.

    • Deals 259% attack power
    41
    cost

Every class has a 12-ability kit of equal total power, shaped differently. Abilities unlock by level; you rank them up to rank 5 with ability points (one every 6 levels) for up to ~44% more effect, and bring 4 into a fight at a time.

Other classes