Rogue

Trickster

Rogue

One cold-blooded strike, and it's over.

A nimble melee striker built around crits, speed, and evasion. High risk, high reward.

LeatherTwin daggersTricksterUses Energy

Starting stats

At level 1

Vitality9
Strength10
Intellect6
Agility14
Defense6
Wisdom5

Rogues lean on agility. Every point you earn on level-up is yours to spend — builds are unrestricted, and a respec resets them.

In combat

Role: crit

Swings for crushing critical hits — high risk, high reward.

Energy

Starts a fight at 45 of 100; regenerates 8 every turn, and each basic attack builds 6 more (abilities spend it, never build it).

At level 1, before gear

Max HP147
Attack28
Speed14
Crit13%
Dodge4%

Ability kit

12 abilities · unlock as you level

  • L1
    Sinister StrikeOne enemyNo cooldown

    A quick, cheap dagger strike.

    • Deals 118% attack power
    19
    cost
  • L1
    BackstabOne enemy2-turn cooldown

    A brutal strike from the shadows — devastating on a crit.

    • Deals 247% attack power
    40
    cost
  • L1
    Poison BladeOne enemy1-turn cooldown

    Envenomed blades — a strike that leaves a lingering poison.

    • Deals 72% attack power
    • Poison (42%) for 3 turns
    29
    cost
  • L1
    EvasionSelf4-turn cooldown

    Blur into motion — a split-second untouchability, and heightened agility to dodge and crit.

    • Barrier (54%) for 2 turns
    • Focus (53%) for 3 turns
    41
    cost
  • L6
    GougeOne enemy2-turn cooldown

    A precise jab to a nerve — stuns a foe for a turn.

    • Deals 6% attack power
    • Stunned for 1 turn
    25
    cost
  • L11
    Fan of KnivesAll enemies3-turn cooldown

    Spin, hurling a fan of knives that slashes every nearby foe.

    • Deals 95% attack power
    26
    cost
  • L17
    Expose ArmorOne enemy2-turn cooldown

    Find the gaps — a cut that exposes and weakens a foe's armor.

    • Deals 92% attack power
    • Sunder (64%) for 3 turns
    29
    cost
  • L23
    Adrenaline RushSelf4-turn cooldown

    A surge of adrenaline — spiking agility and strength for a burst of aggression.

    • Focus (62%) for 3 turns
    • Might (42%) for 3 turns
    36
    cost
  • L30
    EviscerateOne enemy2-turn cooldown

    A vicious finisher — drive both blades home in a two-strike flurry (each can crit).

    • Deals 124% attack power ×2 hits
    40
    cost
  • L38
    HemorrhageOne enemy2-turn cooldown

    Open a gushing wound — you heal for part of the damage as the foe bleeds out.

    • Deals 95% attack power
    • Bleed (21%) for 3 turns
    • Heals for 60% of damage dealt
    34
    cost
  • L44
    AssassinateOne enemy3-turn cooldown

    Mark a target for death — a strike that annihilates wounded foes.

    • Deals 163% attack power
    • Finisher: +258% below 35% HP
    43
    cost
  • L50
    Cold BloodSelf4-turn cooldown

    Ice in your veins — a cold-blooded focus that all but guarantees a critical strike.

    • Focus (156%) for 2 turns
    36
    cost

Every class has a 12-ability kit of equal total power, shaped differently. Abilities unlock by level; you rank them up to rank 5 with ability points (one every 6 levels) for up to ~44% more effect, and bring 4 into a fight at a time.

Other classes