
Rogue
“One cold-blooded strike, and it's over.”
LeatherTwin daggersUses Energy
A nimble melee striker built around crits, speed, and evasion. High risk, high reward.
Starting stats
at level 1Vitality9Strength10Intellect6Agility14Defense6Wisdom5
Rogues lean on agility. Every point you earn on level-up is yours to spend — builds are unrestricted, and a respec resets them.
In combat
role: critSwings for crushing critical hits — high risk, high reward.
Energy — Starts a fight at 45 of 100; regenerates 8 every turn, and each basic attack builds 6 more (abilities spend it, never build it).
At level 1, before gear
Max HP147Attack28Speed14Crit13%Dodge4%
Ability kit
· 12unlock as you level- Sinister StrikeA quick, cheap dagger strike.Lv 1Single enemy19 EnergyNo cooldownDeals 118% attack power
- BackstabA brutal strike from the shadows — devastating on a crit.Lv 1Single enemy40 Energy2-turn cooldownDeals 247% attack power
- Poison BladeEnvenomed blades — a strike that leaves a lingering poison.Lv 1Single enemy29 Energy1-turn cooldownDeals 72% attack powerPoison (42%) for 3 turns
- EvasionBlur into motion — a split-second untouchability, and heightened agility to dodge and crit.Lv 1Self41 Energy4-turn cooldownBarrier (54%) for 2 turnsFocus (53%) for 3 turns
- GougeA precise jab to a nerve — stuns a foe for a turn.Lv 6Single enemy25 Energy2-turn cooldownDeals 6% attack powerStunned for 1 turn
- Fan of KnivesSpin, hurling a fan of knives that slashes every nearby foe.Lv 11All enemies26 Energy3-turn cooldownDeals 95% attack power
- Expose ArmorFind the gaps — a cut that exposes and weakens a foe's armor.Lv 17Single enemy29 Energy2-turn cooldownDeals 92% attack powerSunder (64%) for 3 turns
- Adrenaline RushA surge of adrenaline — spiking agility and strength for a burst of aggression.Lv 23Self36 Energy4-turn cooldownFocus (62%) for 3 turnsMight (42%) for 3 turns
- EviscerateA vicious finisher — drive both blades home in a two-strike flurry (each can crit).Lv 30Single enemy40 Energy2-turn cooldownDeals 124% attack power ×2 hits
- HemorrhageOpen a gushing wound — you heal for part of the damage as the foe bleeds out.Lv 38Single enemy34 Energy2-turn cooldownDeals 95% attack powerBleed (21%) for 3 turnsHeals for 60% of damage dealt
- AssassinateMark a target for death — a strike that annihilates wounded foes.Lv 44Single enemy43 Energy3-turn cooldownDeals 163% attack powerFinisher: +258% below 35% HP
- Cold BloodIce in your veins — a cold-blooded focus that all but guarantees a critical strike.Lv 50Self36 Energy4-turn cooldownFocus (156%) for 2 turns
Every class has a 12-ability kit of equal total power, shaped differently. Abilities unlock by level; you rank them up to rank 5 with ability points (one every 6 levels) for up to ~44% more effect, and bring 4 into a fight at a time.



