
Trickster
Rogue
“One cold-blooded strike, and it's over.”
A nimble melee striker built around crits, speed, and evasion. High risk, high reward.
Starting stats
At level 1
Rogues lean on agility. Every point you earn on level-up is yours to spend — builds are unrestricted, and a respec resets them.
In combat
Role: crit
Swings for crushing critical hits — high risk, high reward.
Starts a fight at 45 of 100; regenerates 8 every turn, and each basic attack builds 6 more (abilities spend it, never build it).
At level 1, before gear
Ability kit
12 abilities · unlock as you level
- L119cost
- L1
A brutal strike from the shadows — devastating on a crit.
- Deals 247% attack power
40cost - L1
Envenomed blades — a strike that leaves a lingering poison.
- Deals 72% attack power
- Poison (42%) for 3 turns
29cost - L1
Blur into motion — a split-second untouchability, and heightened agility to dodge and crit.
- Barrier (54%) for 2 turns
- Focus (53%) for 3 turns
41cost - L6
A precise jab to a nerve — stuns a foe for a turn.
- Deals 6% attack power
- Stunned for 1 turn
25cost - L11
Spin, hurling a fan of knives that slashes every nearby foe.
- Deals 95% attack power
26cost - L17
Find the gaps — a cut that exposes and weakens a foe's armor.
- Deals 92% attack power
- Sunder (64%) for 3 turns
29cost - L23
A surge of adrenaline — spiking agility and strength for a burst of aggression.
- Focus (62%) for 3 turns
- Might (42%) for 3 turns
36cost - L30
A vicious finisher — drive both blades home in a two-strike flurry (each can crit).
- Deals 124% attack power ×2 hits
40cost - L38
Open a gushing wound — you heal for part of the damage as the foe bleeds out.
- Deals 95% attack power
- Bleed (21%) for 3 turns
- Heals for 60% of damage dealt
34cost - L44
Mark a target for death — a strike that annihilates wounded foes.
- Deals 163% attack power
- Finisher: +258% below 35% HP
43cost - L50
Ice in your veins — a cold-blooded focus that all but guarantees a critical strike.
- Focus (156%) for 2 turns
36cost
Every class has a 12-ability kit of equal total power, shaped differently. Abilities unlock by level; you rank them up to rank 5 with ability points (one every 6 levels) for up to ~44% more effect, and bring 4 into a fight at a time.



