Mage

Elementalist

Mage

Bend fire and frost to your will.

A fragile powerhouse who deals devastating ranged and area magic. Hits hardest when kept safe.

ClothStaffElementalistUses Mana

Starting stats

At level 1

Vitality10
Strength4
Intellect14
Agility8
Defense5
Wisdom9

Mages lean on intellect. Every point you earn on level-up is yours to spend — builds are unrestricted, and a respec resets them.

In combat

Role: burst

Deals huge damage in bursts — hits hardest when kept safe.

Mana

Starts a fight at 50 of 100; regenerates 6 every turn, and each basic attack builds 10 more (abilities spend it, never build it).

At level 1, before gear

Max HP156
Attack28
Speed8
Crit10%
Dodge2%

Ability kit

12 abilities · unlock as you level

  • L1
    Arcane BoltOne enemyNo cooldown

    A cheap, reliable bolt of arcane force.

    • Deals 102% attack power
    16
    cost
  • L1
    FireballOne enemy2-turn cooldown

    A blazing sphere that detonates on impact and burns over time.

    • Deals 167% attack power
    • Burn (28%) for 3 turns
    38
    cost
  • L1
    Frost NovaAll enemies3-turn cooldown

    Frost erupts outward, damaging and slowing every foe.

    • Deals 98% attack power
    • Slow (23%) for 2 turns
    36
    cost
  • L1
    MeteorAll enemies4-turn cooldown

    Call down a devastating meteor that scorches all enemies.

    • Deals 139% attack power
    38
    cost
  • L6
    Mana ShieldSelf3-turn cooldown

    Weave mana into a shimmering barrier that absorbs incoming harm.

    • Barrier (70%) for 3 turns
    40
    cost
  • L11
    ImmolateOne enemy1-turn cooldown

    Set a foe ablaze — a searing fire that burns fiercely for several turns.

    • Deals 59% attack power
    • Burn (40%) for 4 turns
    31
    cost
  • L17
    Frost PrisonOne enemy3-turn cooldown

    Encase a foe in ice, freezing it solid for a turn.

    • Deals 44% attack power
    • Stunned for 1 turn
    31
    cost
  • L23
    EnfeebleOne enemy2-turn cooldown

    A hex that saps a foe's offensive might, weakening whatever powers its attacks.

    • Deals 78% attack power
    • Enfeeble (54%) for 3 turns
    31
    cost
  • L30
    PyroblastOne enemy3-turn cooldown

    A colossal ball of fire — your single most devastating spell.

    • Deals 262% attack power
    42
    cost
  • L38
    Arcane BrillianceWhole party4-turn cooldown

    Empower the party's minds — heightened intellect for all.

    • Insight (50%) for 3 turns
    31
    cost
  • L44
    Arcane VulnerabilityOne enemy3-turn cooldown

    Mark a foe with arcane vulnerability — it takes increased damage from every source.

    • Vulnerable (82%) for 3 turns
    34
    cost
  • L50
    CataclysmAll enemies4-turn cooldown

    Unleash a cataclysm across the battlefield — heavy damage and lingering flame on all foes.

    • Deals 97% attack power
    • Burn (16%) for 3 turns
    38
    cost

Every class has a 12-ability kit of equal total power, shaped differently. Abilities unlock by level; you rank them up to rank 5 with ability points (one every 6 levels) for up to ~44% more effect, and bring 4 into a fight at a time.

Other classes