
Elementalist
Mage
“Bend fire and frost to your will.”
A fragile powerhouse who deals devastating ranged and area magic. Hits hardest when kept safe.
Starting stats
At level 1
Mages lean on intellect. Every point you earn on level-up is yours to spend — builds are unrestricted, and a respec resets them.
In combat
Role: burst
Deals huge damage in bursts — hits hardest when kept safe.
Starts a fight at 50 of 100; regenerates 6 every turn, and each basic attack builds 10 more (abilities spend it, never build it).
At level 1, before gear
Ability kit
12 abilities · unlock as you level
- L116cost
- L1
A blazing sphere that detonates on impact and burns over time.
- Deals 167% attack power
- Burn (28%) for 3 turns
38cost - L1
Frost erupts outward, damaging and slowing every foe.
- Deals 98% attack power
- Slow (23%) for 2 turns
36cost - L1
Call down a devastating meteor that scorches all enemies.
- Deals 139% attack power
38cost - L6
Weave mana into a shimmering barrier that absorbs incoming harm.
- Barrier (70%) for 3 turns
40cost - L11
Set a foe ablaze — a searing fire that burns fiercely for several turns.
- Deals 59% attack power
- Burn (40%) for 4 turns
31cost - L17
Encase a foe in ice, freezing it solid for a turn.
- Deals 44% attack power
- Stunned for 1 turn
31cost - L23
A hex that saps a foe's offensive might, weakening whatever powers its attacks.
- Deals 78% attack power
- Enfeeble (54%) for 3 turns
31cost - L30
A colossal ball of fire — your single most devastating spell.
- Deals 262% attack power
42cost - L38
Empower the party's minds — heightened intellect for all.
- Insight (50%) for 3 turns
31cost - L44
Mark a foe with arcane vulnerability — it takes increased damage from every source.
- Vulnerable (82%) for 3 turns
34cost - L50
Unleash a cataclysm across the battlefield — heavy damage and lingering flame on all foes.
- Deals 97% attack power
- Burn (16%) for 3 turns
38cost
Every class has a 12-ability kit of equal total power, shaped differently. Abilities unlock by level; you rank them up to rank 5 with ability points (one every 6 levels) for up to ~44% more effect, and bring 4 into a fight at a time.



