Warrior

Guardian

Warrior

Draw every blade, and break it on your shield.

A sturdy frontliner who soaks up blows and protects the party. The backbone of any boss run.

Heavy plateSword & shieldGuardianUses Rage

Starting stats

At level 1

Vitality12
Strength12
Intellect5
Agility7
Defense9
Wisdom6

Warriors lean on strength. Every point you earn on level-up is yours to spend — builds are unrestricted, and a respec resets them.

In combat

Role: tank

Soaks damage and pulls enemy attacks onto itself so the party survives.

Rage

Starts a fight at 0 of 100; regenerates 2 every turn, and each basic attack builds 15 more (abilities spend it, never build it), and taking a hit builds it too (about 10 per tenth of your health lost, up to a quarter of your health per blow; blocked damage builds nothing).

At level 1, before gear

Max HP174
Attack24
Speed7
Crit9%
Dodge2%

Ability kit

12 abilities · unlock as you level

  • L1
    Shield BashOne enemy2-turn cooldown

    Slam your shield into a foe for damage and a brief stun.

    • Deals 68% attack power
    • Stunned for 1 turn
    35
    cost
  • L1
    Guard StanceSelf3-turn cooldown

    Raise your guard — a barrier, bolstered defense, and wounds that knit while you hold it.

    • Barrier (33%) for 3 turns
    • Renewal (7%) for 3 turns
    • Guard (28%) for 3 turns
    32
    cost
  • L1
    CleaveAll enemies2-turn cooldown

    A sweeping strike that carves through every foe.

    • Deals 112% attack power
    31
    cost
  • L1
    Rallying CryWhole party4-turn cooldown

    A rallying cry — the whole party hits harder.

    • Might (54%) for 3 turns
    34
    cost
  • L6
    Savage StrikeOne enemyNo cooldown

    A cheap swing that dumps built-up Rage into a brutal hit — and drinks a measure of the wound.

    • Deals 96% attack power
    • Heals for 36% of damage dealt
    20
    cost
  • L11
    Sunder ArmorOne enemy2-turn cooldown

    A crushing blow that cracks a foe's armor, softening it for the party.

    • Deals 91% attack power
    • Sunder (63%) for 3 turns
    29
    cost
  • L17
    RendOne enemy1-turn cooldown

    Tear a deep wound that bleeds a foe out over several turns.

    • Deals 68% attack power
    • Bleed (49%) for 3 turns
    31
    cost
  • L23
    Mortal StrikeOne enemy2-turn cooldown

    A committed, heavy blow that opens a deep wound — bleeding the foe, and feeding on it.

    • Deals 130% attack power
    • Bleed (31%) for 3 turns
    • Heals for 32% of damage dealt
    38
    cost
  • L30
    ExecuteOne enemy2-turn cooldown

    A savage blow that deals bonus damage to foes below 30% health — a true finisher.

    • Deals 142% attack power
    • Finisher: +225% below 30% HP
    38
    cost
  • L38
    Challenging ShoutSelf3-turn cooldown

    Roar a challenge — enemies are forced to attack you while you brace and your wounds knit.

    • Taunt for 2 turns
    • Barrier (11%) for 3 turns
    • Renewal (6%) for 3 turns
    • Guard (21%) for 3 turns
    38
    cost
  • L44
    Iron BulwarkSelf4-turn cooldown

    Plant yourself like a fortress — a barrier, hardened defense, and wounds that knit as you hold the line.

    • Barrier (26%) for 4 turns
    • Renewal (9%) for 4 turns
    • Guard (22%) for 4 turns
    34
    cost
  • L50
    Battle FurySelf4-turn cooldown

    Enter a battle fury — surging strength and agility for a devastating few turns.

    • Might (59%) for 3 turns
    • Focus (39%) for 3 turns
    34
    cost

Every class has a 12-ability kit of equal total power, shaped differently. Abilities unlock by level; you rank them up to rank 5 with ability points (one every 6 levels) for up to ~44% more effect, and bring 4 into a fight at a time.

Other classes