
Guardian
Warrior
“Draw every blade, and break it on your shield.”
A sturdy frontliner who soaks up blows and protects the party. The backbone of any boss run.
Starting stats
At level 1
Warriors lean on strength. Every point you earn on level-up is yours to spend — builds are unrestricted, and a respec resets them.
In combat
Role: tank
Soaks damage and pulls enemy attacks onto itself so the party survives.
Starts a fight at 0 of 100; regenerates 2 every turn, and each basic attack builds 15 more (abilities spend it, never build it), and taking a hit builds it too (about 10 per tenth of your health lost, up to a quarter of your health per blow; blocked damage builds nothing).
At level 1, before gear
Ability kit
12 abilities · unlock as you level
- L1
Slam your shield into a foe for damage and a brief stun.
- Deals 68% attack power
- Stunned for 1 turn
35cost - L1
Raise your guard — a barrier, bolstered defense, and wounds that knit while you hold it.
- Barrier (33%) for 3 turns
- Renewal (7%) for 3 turns
- Guard (28%) for 3 turns
32cost - L1
A sweeping strike that carves through every foe.
- Deals 112% attack power
31cost - L1
A rallying cry — the whole party hits harder.
- Might (54%) for 3 turns
34cost - L6
A cheap swing that dumps built-up Rage into a brutal hit — and drinks a measure of the wound.
- Deals 96% attack power
- Heals for 36% of damage dealt
20cost - L11
A crushing blow that cracks a foe's armor, softening it for the party.
- Deals 91% attack power
- Sunder (63%) for 3 turns
29cost - L17
Tear a deep wound that bleeds a foe out over several turns.
- Deals 68% attack power
- Bleed (49%) for 3 turns
31cost - L23
A committed, heavy blow that opens a deep wound — bleeding the foe, and feeding on it.
- Deals 130% attack power
- Bleed (31%) for 3 turns
- Heals for 32% of damage dealt
38cost - L30
A savage blow that deals bonus damage to foes below 30% health — a true finisher.
- Deals 142% attack power
- Finisher: +225% below 30% HP
38cost - L38
Roar a challenge — enemies are forced to attack you while you brace and your wounds knit.
- Taunt for 2 turns
- Barrier (11%) for 3 turns
- Renewal (6%) for 3 turns
- Guard (21%) for 3 turns
38cost - L44
Plant yourself like a fortress — a barrier, hardened defense, and wounds that knit as you hold the line.
- Barrier (26%) for 4 turns
- Renewal (9%) for 4 turns
- Guard (22%) for 4 turns
34cost - L50
Enter a battle fury — surging strength and agility for a devastating few turns.
- Might (59%) for 3 turns
- Focus (39%) for 3 turns
34cost
Every class has a 12-ability kit of equal total power, shaped differently. Abilities unlock by level; you rank them up to rank 5 with ability points (one every 6 levels) for up to ~44% more effect, and bring 4 into a fight at a time.



