Priest

Priest

“Shield your friends, and pull them back from the brink.”

ClothSacred tomeUses Mana

The heart of a party: healing, buffs, and sustain. Bosses fall because the Priest holds everyone up.

Starting stats

at level 1
Vitality10Strength5Intellect11Agility9Defense7Wisdom12
Priests lean on wisdom. Every point you earn on level-up is yours to spend — builds are unrestricted, and a respec resets them.

In combat

role: healer

Keeps the party standing with heals, shields, and buffs.

Mana — Starts a fight at 55 of 100; regenerates 3 every turn, and each basic attack builds 5 more (abilities spend it, never build it).
At level 1, before gear
Max HP156Attack24Speed9Crit10%Dodge3%Heal29

Ability kit

· 12unlock as you level
Every class has a 12-ability kit of equal total power, shaped differently. Abilities unlock by level; you rank them up to rank 5 with ability points (one every 6 levels) for up to ~44% more effect, and bring 4 into a fight at a time.

Other classes

· 4