Priest

Healer

Priest

Shield your friends, and pull them back from the brink.

The heart of a party: healing, buffs, and sustain. Bosses fall because the Priest holds everyone up.

ClothSacred tomeHealerUses Mana

Starting stats

At level 1

Vitality10
Strength5
Intellect11
Agility9
Defense7
Wisdom12

Priests lean on wisdom. Every point you earn on level-up is yours to spend — builds are unrestricted, and a respec resets them.

In combat

Role: healer

Keeps the party standing with heals, shields, and buffs.

Mana

Starts a fight at 55 of 100; regenerates 3 every turn, and each basic attack builds 5 more (abilities spend it, never build it).

At level 1, before gear

Max HP156
Attack24
Speed9
Crit10%
Dodge3%
Heal29

Ability kit

12 abilities · unlock as you level

  • L1
    SmiteOne enemyNo cooldown

    Holy light sears a foe.

    • Deals 140% attack power
    22
    cost
  • L1
    HealOne allyNo cooldown

    A focused prayer that restores an ally's health.

    • Heals 198% heal power
    23
    cost
  • L1
    RenewOne ally2-turn cooldown

    A soothing renewal that mends an ally over several turns.

    • Renewal (81%) for 3 turns
    35
    cost
  • L1
    BlessingWhole party4-turn cooldown

    Bless the party with a protective ward — bolstered defense for all.

    • Guard (46%) for 3 turns
    28
    cost
  • L6
    Circle of HealingWhole party3-turn cooldown

    A circle of gentle light that heals the whole party at once.

    • Heals 193% heal power
    40
    cost
  • L11
    Power Word: ShieldOne ally2-turn cooldown

    Ward an ally with a barrier that absorbs incoming damage.

    • Barrier (37%) for 3 turns
    21
    cost
  • L17
    PurifyOne ally2-turn cooldown

    Wash away an ally's afflictions — cleanses harmful effects and mends a little.

    • Heals 91% heal power
    • Cleanses harmful effects
    26
    cost
  • L23
    Holy FireOne enemy2-turn cooldown

    Sacred flame engulfs a foe — damage now and searing over time.

    • Deals 107% attack power
    • Burn (51%) for 3 turns
    38
    cost
  • L30
    Mind BlastOne enemy2-turn cooldown

    A concussive blast of psychic force — and judgment falls on the faltering: bonus damage to foes below 30% health.

    • Deals 177% attack power
    • Finisher: +258% below 30% HP
    46
    cost
  • L38
    ChastiseOne enemy3-turn cooldown

    A word of holy reproach that stuns a foe where it stands.

    • Deals 59% attack power
    • Stunned for 1 turn
    33
    cost
  • L44
    Prayer of HealingWhole party3-turn cooldown

    A fervent prayer that heals the whole party now and leaves a lingering warmth mending them.

    • Heals 135% heal power
    • Renewal (23%) for 2 turns
    40
    cost
  • L50
    Divine AegisWhole party4-turn cooldown

    Raise a divine aegis over the whole party — a powerful shared barrier.

    • Barrier (24%) for 3 turns
    25
    cost

Every class has a 12-ability kit of equal total power, shaped differently. Abilities unlock by level; you rank them up to rank 5 with ability points (one every 6 levels) for up to ~44% more effect, and bring 4 into a fight at a time.

Other classes