
Healer
Priest
“Shield your friends, and pull them back from the brink.”
The heart of a party: healing, buffs, and sustain. Bosses fall because the Priest holds everyone up.
Starting stats
At level 1
Priests lean on wisdom. Every point you earn on level-up is yours to spend — builds are unrestricted, and a respec resets them.
In combat
Role: healer
Keeps the party standing with heals, shields, and buffs.
Starts a fight at 55 of 100; regenerates 3 every turn, and each basic attack builds 5 more (abilities spend it, never build it).
At level 1, before gear
Ability kit
12 abilities · unlock as you level
- L122cost
- L123cost
- L1
A soothing renewal that mends an ally over several turns.
- Renewal (81%) for 3 turns
35cost - L1
Bless the party with a protective ward — bolstered defense for all.
- Guard (46%) for 3 turns
28cost - L6
A circle of gentle light that heals the whole party at once.
- Heals 193% heal power
40cost - L11
Ward an ally with a barrier that absorbs incoming damage.
- Barrier (37%) for 3 turns
21cost - L17
Wash away an ally's afflictions — cleanses harmful effects and mends a little.
- Heals 91% heal power
- Cleanses harmful effects
26cost - L23
Sacred flame engulfs a foe — damage now and searing over time.
- Deals 107% attack power
- Burn (51%) for 3 turns
38cost - L30
A concussive blast of psychic force — and judgment falls on the faltering: bonus damage to foes below 30% health.
- Deals 177% attack power
- Finisher: +258% below 30% HP
46cost - L38
A word of holy reproach that stuns a foe where it stands.
- Deals 59% attack power
- Stunned for 1 turn
33cost - L44
A fervent prayer that heals the whole party now and leaves a lingering warmth mending them.
- Heals 135% heal power
- Renewal (23%) for 2 turns
40cost - L50
Raise a divine aegis over the whole party — a powerful shared barrier.
- Barrier (24%) for 3 turns
25cost
Every class has a 12-ability kit of equal total power, shaped differently. Abilities unlock by level; you rank them up to rank 5 with ability points (one every 6 levels) for up to ~44% more effect, and bring 4 into a fight at a time.



